Struct ViewportDebugDraw
pub struct ViewportDebugDraw { /* private fields */ }Implementations§
§impl ViewportDebugDraw
impl ViewportDebugDraw
pub const DISABLED: ViewportDebugDraw
pub const DISABLED: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_DISABLED
pub const UNSHADED: ViewportDebugDraw
pub const UNSHADED: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_UNSHADED
pub const LIGHTING: ViewportDebugDraw
pub const LIGHTING: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_LIGHTING
pub const OVERDRAW: ViewportDebugDraw
pub const OVERDRAW: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_OVERDRAW
pub const WIREFRAME: ViewportDebugDraw
pub const WIREFRAME: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_WIREFRAME
pub const NORMAL_BUFFER: ViewportDebugDraw
pub const NORMAL_BUFFER: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER
pub const VOXEL_GI_ALBEDO: ViewportDebugDraw
pub const VOXEL_GI_ALBEDO: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO
pub const VOXEL_GI_LIGHTING: ViewportDebugDraw
pub const VOXEL_GI_LIGHTING: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING
pub const VOXEL_GI_EMISSION: ViewportDebugDraw
pub const VOXEL_GI_EMISSION: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION
pub const SHADOW_ATLAS: ViewportDebugDraw
pub const SHADOW_ATLAS: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS
pub const DIRECTIONAL_SHADOW_ATLAS: ViewportDebugDraw
pub const DIRECTIONAL_SHADOW_ATLAS: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS
pub const SCENE_LUMINANCE: ViewportDebugDraw
pub const SCENE_LUMINANCE: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE
pub const SSAO: ViewportDebugDraw
pub const SSAO: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_SSAO
pub const SSIL: ViewportDebugDraw
pub const SSIL: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_SSIL
pub const PSSM_SPLITS: ViewportDebugDraw
pub const PSSM_SPLITS: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_PSSM_SPLITS
pub const DECAL_ATLAS: ViewportDebugDraw
pub const DECAL_ATLAS: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_DECAL_ATLAS
pub const SDFGI: ViewportDebugDraw
pub const SDFGI: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_SDFGI
pub const SDFGI_PROBES: ViewportDebugDraw
pub const SDFGI_PROBES: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_SDFGI_PROBES
pub const GI_BUFFER: ViewportDebugDraw
pub const GI_BUFFER: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_GI_BUFFER
pub const DISABLE_LOD: ViewportDebugDraw
pub const DISABLE_LOD: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_DISABLE_LOD
pub const CLUSTER_OMNI_LIGHTS: ViewportDebugDraw
pub const CLUSTER_OMNI_LIGHTS: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS
pub const CLUSTER_SPOT_LIGHTS: ViewportDebugDraw
pub const CLUSTER_SPOT_LIGHTS: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS
pub const CLUSTER_DECALS: ViewportDebugDraw
pub const CLUSTER_DECALS: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS
pub const CLUSTER_REFLECTION_PROBES: ViewportDebugDraw
pub const CLUSTER_REFLECTION_PROBES: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES
pub const OCCLUDERS: ViewportDebugDraw
pub const OCCLUDERS: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_OCCLUDERS
pub const MOTION_VECTORS: ViewportDebugDraw
pub const MOTION_VECTORS: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_MOTION_VECTORS
pub const INTERNAL_BUFFER: ViewportDebugDraw
pub const INTERNAL_BUFFER: ViewportDebugDraw
Godot enumerator name: VIEWPORT_DEBUG_DRAW_INTERNAL_BUFFER
Trait Implementations§
§impl Clone for ViewportDebugDraw
impl Clone for ViewportDebugDraw
§fn clone(&self) -> ViewportDebugDraw
fn clone(&self) -> ViewportDebugDraw
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Debug for ViewportDebugDraw
impl Debug for ViewportDebugDraw
§impl EngineEnum for ViewportDebugDraw
impl EngineEnum for ViewportDebugDraw
fn try_from_ord(ord: i32) -> Option<ViewportDebugDraw>
§fn ord(self) -> i32
fn ord(self) -> i32
§fn values() -> &'static [ViewportDebugDraw]
fn values() -> &'static [ViewportDebugDraw]
§fn all_constants() -> &'static [EnumConstant<ViewportDebugDraw>]
fn all_constants() -> &'static [EnumConstant<ViewportDebugDraw>]
fn from_ord(ord: i32) -> Self
§impl Export for ViewportDebugDraw
impl Export for ViewportDebugDraw
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
§impl FromGodot for ViewportDebugDraw
impl FromGodot for ViewportDebugDraw
§fn try_from_godot(
via: <ViewportDebugDraw as GodotConvert>::Via,
) -> Result<ViewportDebugDraw, ConvertError>
fn try_from_godot( via: <ViewportDebugDraw as GodotConvert>::Via, ) -> Result<ViewportDebugDraw, ConvertError>
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ViewportDebugDraw
impl GodotConvert for ViewportDebugDraw
§impl Hash for ViewportDebugDraw
impl Hash for ViewportDebugDraw
§impl PartialEq for ViewportDebugDraw
impl PartialEq for ViewportDebugDraw
§impl ToGodot for ViewportDebugDraw
impl ToGodot for ViewportDebugDraw
§fn to_godot(&self) -> <ViewportDebugDraw as GodotConvert>::Via
fn to_godot(&self) -> <ViewportDebugDraw as GodotConvert>::Via
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
§impl Var for ViewportDebugDraw
impl Var for ViewportDebugDraw
fn get_property(&self) -> <ViewportDebugDraw as GodotConvert>::Via
fn set_property(&mut self, value: <ViewportDebugDraw as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
GodotType::property_info, e.g. for enums/newtypes.