Struct ViewportOcclusionCullingBuildQuality
pub struct ViewportOcclusionCullingBuildQuality { /* private fields */ }Implementations§
§impl ViewportOcclusionCullingBuildQuality
impl ViewportOcclusionCullingBuildQuality
pub const LOW: ViewportOcclusionCullingBuildQuality
pub const LOW: ViewportOcclusionCullingBuildQuality
Godot enumerator name: VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW
pub const MEDIUM: ViewportOcclusionCullingBuildQuality
pub const MEDIUM: ViewportOcclusionCullingBuildQuality
Godot enumerator name: VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM
pub const HIGH: ViewportOcclusionCullingBuildQuality
pub const HIGH: ViewportOcclusionCullingBuildQuality
Godot enumerator name: VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH
Trait Implementations§
§impl Clone for ViewportOcclusionCullingBuildQuality
impl Clone for ViewportOcclusionCullingBuildQuality
§fn clone(&self) -> ViewportOcclusionCullingBuildQuality
fn clone(&self) -> ViewportOcclusionCullingBuildQuality
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl EngineEnum for ViewportOcclusionCullingBuildQuality
impl EngineEnum for ViewportOcclusionCullingBuildQuality
fn try_from_ord(ord: i32) -> Option<ViewportOcclusionCullingBuildQuality>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [ViewportOcclusionCullingBuildQuality]
fn values() -> &'static [ViewportOcclusionCullingBuildQuality]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<ViewportOcclusionCullingBuildQuality>]
fn all_constants() -> &'static [EnumConstant<ViewportOcclusionCullingBuildQuality>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for ViewportOcclusionCullingBuildQuality
impl Export for ViewportOcclusionCullingBuildQuality
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for ViewportOcclusionCullingBuildQuality
impl FromGodot for ViewportOcclusionCullingBuildQuality
§fn try_from_godot(
via: <ViewportOcclusionCullingBuildQuality as GodotConvert>::Via,
) -> Result<ViewportOcclusionCullingBuildQuality, ConvertError>
fn try_from_godot( via: <ViewportOcclusionCullingBuildQuality as GodotConvert>::Via, ) -> Result<ViewportOcclusionCullingBuildQuality, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl PartialEq for ViewportOcclusionCullingBuildQuality
impl PartialEq for ViewportOcclusionCullingBuildQuality
§fn eq(&self, other: &ViewportOcclusionCullingBuildQuality) -> bool
fn eq(&self, other: &ViewportOcclusionCullingBuildQuality) -> bool
Tests for
self and other values to be equal, and is used by ==.§impl ToGodot for ViewportOcclusionCullingBuildQuality
impl ToGodot for ViewportOcclusionCullingBuildQuality
§fn to_godot(
&self,
) -> <ViewportOcclusionCullingBuildQuality as GodotConvert>::Via
fn to_godot( &self, ) -> <ViewportOcclusionCullingBuildQuality as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for ViewportOcclusionCullingBuildQuality
impl Var for ViewportOcclusionCullingBuildQuality
fn get_property( &self, ) -> <ViewportOcclusionCullingBuildQuality as GodotConvert>::Via
fn set_property( &mut self, value: <ViewportOcclusionCullingBuildQuality as GodotConvert>::Via, )
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints, only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for ViewportOcclusionCullingBuildQuality
impl Eq for ViewportOcclusionCullingBuildQuality
impl StructuralPartialEq for ViewportOcclusionCullingBuildQuality
Auto Trait Implementations§
impl Freeze for ViewportOcclusionCullingBuildQuality
impl RefUnwindSafe for ViewportOcclusionCullingBuildQuality
impl Send for ViewportOcclusionCullingBuildQuality
impl Sync for ViewportOcclusionCullingBuildQuality
impl Unpin for ViewportOcclusionCullingBuildQuality
impl UnwindSafe for ViewportOcclusionCullingBuildQuality
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more