Struct CellNeighbor
pub struct CellNeighbor { /* private fields */ }Implementations§
§impl CellNeighbor
impl CellNeighbor
pub const RIGHT_SIDE: CellNeighbor
pub const RIGHT_SIDE: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_RIGHT_SIDE
pub const RIGHT_CORNER: CellNeighbor
pub const RIGHT_CORNER: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_RIGHT_CORNER
pub const BOTTOM_RIGHT_SIDE: CellNeighbor
pub const BOTTOM_RIGHT_SIDE: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE
pub const BOTTOM_RIGHT_CORNER: CellNeighbor
pub const BOTTOM_RIGHT_CORNER: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER
pub const BOTTOM_SIDE: CellNeighbor
pub const BOTTOM_SIDE: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_SIDE
pub const BOTTOM_CORNER: CellNeighbor
pub const BOTTOM_CORNER: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_CORNER
pub const BOTTOM_LEFT_SIDE: CellNeighbor
pub const BOTTOM_LEFT_SIDE: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_LEFT_SIDE
pub const BOTTOM_LEFT_CORNER: CellNeighbor
pub const BOTTOM_LEFT_CORNER: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_BOTTOM_LEFT_CORNER
pub const LEFT_SIDE: CellNeighbor
pub const LEFT_SIDE: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_LEFT_SIDE
pub const LEFT_CORNER: CellNeighbor
pub const LEFT_CORNER: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_LEFT_CORNER
pub const TOP_LEFT_SIDE: CellNeighbor
pub const TOP_LEFT_SIDE: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_TOP_LEFT_SIDE
pub const TOP_LEFT_CORNER: CellNeighbor
pub const TOP_LEFT_CORNER: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_TOP_LEFT_CORNER
pub const TOP_SIDE: CellNeighbor
pub const TOP_SIDE: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_TOP_SIDE
pub const TOP_CORNER: CellNeighbor
pub const TOP_CORNER: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_TOP_CORNER
pub const TOP_RIGHT_SIDE: CellNeighbor
pub const TOP_RIGHT_SIDE: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_TOP_RIGHT_SIDE
pub const TOP_RIGHT_CORNER: CellNeighbor
pub const TOP_RIGHT_CORNER: CellNeighbor
Godot enumerator name: CELL_NEIGHBOR_TOP_RIGHT_CORNER
Trait Implementations§
§impl Clone for CellNeighbor
impl Clone for CellNeighbor
§fn clone(&self) -> CellNeighbor
fn clone(&self) -> CellNeighbor
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Debug for CellNeighbor
impl Debug for CellNeighbor
§impl EngineEnum for CellNeighbor
impl EngineEnum for CellNeighbor
fn try_from_ord(ord: i32) -> Option<CellNeighbor>
§fn ord(self) -> i32
fn ord(self) -> i32
§fn values() -> &'static [CellNeighbor]
fn values() -> &'static [CellNeighbor]
§fn all_constants() -> &'static [EnumConstant<CellNeighbor>]
fn all_constants() -> &'static [EnumConstant<CellNeighbor>]
fn from_ord(ord: i32) -> Self
§impl Export for CellNeighbor
impl Export for CellNeighbor
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
§impl FromGodot for CellNeighbor
impl FromGodot for CellNeighbor
§fn try_from_godot(
via: <CellNeighbor as GodotConvert>::Via,
) -> Result<CellNeighbor, ConvertError>
fn try_from_godot( via: <CellNeighbor as GodotConvert>::Via, ) -> Result<CellNeighbor, ConvertError>
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for CellNeighbor
impl GodotConvert for CellNeighbor
§impl Hash for CellNeighbor
impl Hash for CellNeighbor
§impl PartialEq for CellNeighbor
impl PartialEq for CellNeighbor
§impl ToGodot for CellNeighbor
impl ToGodot for CellNeighbor
§fn to_godot(&self) -> <CellNeighbor as GodotConvert>::Via
fn to_godot(&self) -> <CellNeighbor as GodotConvert>::Via
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
§impl Var for CellNeighbor
impl Var for CellNeighbor
fn get_property(&self) -> <CellNeighbor as GodotConvert>::Via
fn set_property(&mut self, value: <CellNeighbor as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
GodotType::property_info, e.g. for enums/newtypes.