Struct TileShape
pub struct TileShape { /* private fields */ }Implementations§
§impl TileShape
impl TileShape
pub const HALF_OFFSET_SQUARE: TileShape
pub const HALF_OFFSET_SQUARE: TileShape
Godot enumerator name: TILE_SHAPE_HALF_OFFSET_SQUARE
Trait Implementations§
§impl EngineEnum for TileShape
impl EngineEnum for TileShape
§impl Export for TileShape
impl Export for TileShape
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for TileShape
impl FromGodot for TileShape
§fn try_from_godot(
via: <TileShape as GodotConvert>::Via,
) -> Result<TileShape, ConvertError>
fn try_from_godot( via: <TileShape as GodotConvert>::Via, ) -> Result<TileShape, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for TileShape
impl ToGodot for TileShape
§fn to_godot(&self) -> <TileShape as GodotConvert>::Via
fn to_godot(&self) -> <TileShape as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for TileShape
impl Var for TileShape
fn get_property(&self) -> <TileShape as GodotConvert>::Via
fn set_property(&mut self, value: <TileShape as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints, only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for TileShape
impl Eq for TileShape
impl StructuralPartialEq for TileShape
Auto Trait Implementations§
impl Freeze for TileShape
impl RefUnwindSafe for TileShape
impl Send for TileShape
impl Sync for TileShape
impl Unpin for TileShape
impl UnwindSafe for TileShape
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more