Struct Mode
pub struct Mode { /* private fields */ }Implementations§
§impl Mode
impl Mode
pub const FULLSCREEN: Mode
pub const FULLSCREEN: Mode
Godot enumerator name: MODE_FULLSCREEN
pub const EXCLUSIVE_FULLSCREEN: Mode
pub const EXCLUSIVE_FULLSCREEN: Mode
Godot enumerator name: MODE_EXCLUSIVE_FULLSCREEN
Trait Implementations§
§impl EngineEnum for Mode
impl EngineEnum for Mode
§impl Export for Mode
impl Export for Mode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for Mode
impl FromGodot for Mode
§fn try_from_godot(
via: <Mode as GodotConvert>::Via,
) -> Result<Mode, ConvertError>
fn try_from_godot( via: <Mode as GodotConvert>::Via, ) -> Result<Mode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Mode
impl ToGodot for Mode
§fn to_godot(&self) -> <Mode as GodotConvert>::Via
fn to_godot(&self) -> <Mode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for Mode
impl Var for Mode
fn get_property(&self) -> <Mode as GodotConvert>::Via
fn set_property(&mut self, value: <Mode as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints, only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for Mode
impl Eq for Mode
impl StructuralPartialEq for Mode
Auto Trait Implementations§
impl Freeze for Mode
impl RefUnwindSafe for Mode
impl Send for Mode
impl Sync for Mode
impl Unpin for Mode
impl UnwindSafe for Mode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more