Struct BodyFlags
pub struct BodyFlags { /* private fields */ }Available on crate feature
experimental-godot-api only.Implementations§
§impl BodyFlags
impl BodyFlags
pub const UPPER_BODY_SUPPORTED: BodyFlags
pub const UPPER_BODY_SUPPORTED: BodyFlags
Godot enumerator name: BODY_FLAG_UPPER_BODY_SUPPORTED
pub const LOWER_BODY_SUPPORTED: BodyFlags
pub const LOWER_BODY_SUPPORTED: BodyFlags
Godot enumerator name: BODY_FLAG_LOWER_BODY_SUPPORTED
pub const HANDS_SUPPORTED: BodyFlags
pub const HANDS_SUPPORTED: BodyFlags
Godot enumerator name: BODY_FLAG_HANDS_SUPPORTED
Trait Implementations§
§impl BitOrAssign for BodyFlags
impl BitOrAssign for BodyFlags
§fn bitor_assign(&mut self, rhs: BodyFlags)
fn bitor_assign(&mut self, rhs: BodyFlags)
Performs the
|= operation. Read more§impl EngineBitfield for BodyFlags
impl EngineBitfield for BodyFlags
§impl Export for BodyFlags
impl Export for BodyFlags
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for BodyFlags
impl FromGodot for BodyFlags
§fn try_from_godot(
via: <BodyFlags as GodotConvert>::Via,
) -> Result<BodyFlags, ConvertError>
fn try_from_godot( via: <BodyFlags as GodotConvert>::Via, ) -> Result<BodyFlags, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for BodyFlags
impl ToGodot for BodyFlags
§fn to_godot(&self) -> <BodyFlags as GodotConvert>::Via
fn to_godot(&self) -> <BodyFlags as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for BodyFlags
impl Var for BodyFlags
fn get_property(&self) -> <BodyFlags as GodotConvert>::Via
fn set_property(&mut self, value: <BodyFlags as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints, only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for BodyFlags
impl Eq for BodyFlags
impl StructuralPartialEq for BodyFlags
Auto Trait Implementations§
impl Freeze for BodyFlags
impl RefUnwindSafe for BodyFlags
impl Send for BodyFlags
impl Sync for BodyFlags
impl Unpin for BodyFlags
impl UnwindSafe for BodyFlags
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more