Struct JoyButton
pub struct JoyButton { /* private fields */ }Implementations§
§impl JoyButton
impl JoyButton
pub const LEFT_STICK: JoyButton
pub const LEFT_STICK: JoyButton
Godot enumerator name: JOY_BUTTON_LEFT_STICK
pub const RIGHT_STICK: JoyButton
pub const RIGHT_STICK: JoyButton
Godot enumerator name: JOY_BUTTON_RIGHT_STICK
pub const LEFT_SHOULDER: JoyButton
pub const LEFT_SHOULDER: JoyButton
Godot enumerator name: JOY_BUTTON_LEFT_SHOULDER
pub const RIGHT_SHOULDER: JoyButton
pub const RIGHT_SHOULDER: JoyButton
Godot enumerator name: JOY_BUTTON_RIGHT_SHOULDER
pub const DPAD_RIGHT: JoyButton
pub const DPAD_RIGHT: JoyButton
Godot enumerator name: JOY_BUTTON_DPAD_RIGHT
Trait Implementations§
§impl EngineEnum for JoyButton
impl EngineEnum for JoyButton
§impl Export for JoyButton
impl Export for JoyButton
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for JoyButton
impl FromGodot for JoyButton
§fn try_from_godot(
via: <JoyButton as GodotConvert>::Via,
) -> Result<JoyButton, ConvertError>
fn try_from_godot( via: <JoyButton as GodotConvert>::Via, ) -> Result<JoyButton, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for JoyButton
impl ToGodot for JoyButton
§fn to_godot(&self) -> <JoyButton as GodotConvert>::Via
fn to_godot(&self) -> <JoyButton as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for JoyButton
impl Var for JoyButton
fn get_property(&self) -> <JoyButton as GodotConvert>::Via
fn set_property(&mut self, value: <JoyButton as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints, only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for JoyButton
impl Eq for JoyButton
impl StructuralPartialEq for JoyButton
Auto Trait Implementations§
impl Freeze for JoyButton
impl RefUnwindSafe for JoyButton
impl Send for JoyButton
impl Sync for JoyButton
impl Unpin for JoyButton
impl UnwindSafe for JoyButton
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more