Struct VariantOperator
pub struct VariantOperator { /* private fields */ }Expand description
Godot enum name: Variant.Operator.
Implementations§
§impl VariantOperator
impl VariantOperator
pub const EQUAL: VariantOperator
pub const EQUAL: VariantOperator
Godot enumerator name: OP_EQUAL
pub const NOT_EQUAL: VariantOperator
pub const NOT_EQUAL: VariantOperator
Godot enumerator name: OP_NOT_EQUAL
pub const LESS: VariantOperator
pub const LESS: VariantOperator
Godot enumerator name: OP_LESS
pub const LESS_EQUAL: VariantOperator
pub const LESS_EQUAL: VariantOperator
Godot enumerator name: OP_LESS_EQUAL
pub const GREATER: VariantOperator
pub const GREATER: VariantOperator
Godot enumerator name: OP_GREATER
pub const GREATER_EQUAL: VariantOperator
pub const GREATER_EQUAL: VariantOperator
Godot enumerator name: OP_GREATER_EQUAL
pub const ADD: VariantOperator
pub const ADD: VariantOperator
Godot enumerator name: OP_ADD
pub const SUBTRACT: VariantOperator
pub const SUBTRACT: VariantOperator
Godot enumerator name: OP_SUBTRACT
pub const MULTIPLY: VariantOperator
pub const MULTIPLY: VariantOperator
Godot enumerator name: OP_MULTIPLY
pub const DIVIDE: VariantOperator
pub const DIVIDE: VariantOperator
Godot enumerator name: OP_DIVIDE
pub const NEGATE: VariantOperator
pub const NEGATE: VariantOperator
Godot enumerator name: OP_NEGATE
pub const POSITIVE: VariantOperator
pub const POSITIVE: VariantOperator
Godot enumerator name: OP_POSITIVE
pub const MODULO: VariantOperator
pub const MODULO: VariantOperator
Godot enumerator name: OP_MODULE
pub const POWER: VariantOperator
pub const POWER: VariantOperator
Godot enumerator name: OP_POWER
pub const SHIFT_LEFT: VariantOperator
pub const SHIFT_LEFT: VariantOperator
Godot enumerator name: OP_SHIFT_LEFT
pub const SHIFT_RIGHT: VariantOperator
pub const SHIFT_RIGHT: VariantOperator
Godot enumerator name: OP_SHIFT_RIGHT
pub const BIT_AND: VariantOperator
pub const BIT_AND: VariantOperator
Godot enumerator name: OP_BIT_AND
pub const BIT_OR: VariantOperator
pub const BIT_OR: VariantOperator
Godot enumerator name: OP_BIT_OR
pub const BIT_XOR: VariantOperator
pub const BIT_XOR: VariantOperator
Godot enumerator name: OP_BIT_XOR
pub const BIT_NEGATE: VariantOperator
pub const BIT_NEGATE: VariantOperator
Godot enumerator name: OP_BIT_NEGATE
pub const AND: VariantOperator
pub const AND: VariantOperator
Godot enumerator name: OP_AND
pub const OR: VariantOperator
pub const OR: VariantOperator
Godot enumerator name: OP_OR
pub const XOR: VariantOperator
pub const XOR: VariantOperator
Godot enumerator name: OP_XOR
pub const NOT: VariantOperator
pub const NOT: VariantOperator
Godot enumerator name: OP_NOT
pub const IN: VariantOperator
pub const IN: VariantOperator
Godot enumerator name: OP_IN
pub const MAX: VariantOperator
pub const MAX: VariantOperator
Godot enumerator name: OP_MAX
Trait Implementations§
§impl Clone for VariantOperator
impl Clone for VariantOperator
§fn clone(&self) -> VariantOperator
fn clone(&self) -> VariantOperator
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Debug for VariantOperator
impl Debug for VariantOperator
§impl EngineEnum for VariantOperator
impl EngineEnum for VariantOperator
fn try_from_ord(ord: i32) -> Option<VariantOperator>
§fn ord(self) -> i32
fn ord(self) -> i32
§fn values() -> &'static [VariantOperator]
fn values() -> &'static [VariantOperator]
§fn all_constants() -> &'static [EnumConstant<VariantOperator>]
fn all_constants() -> &'static [EnumConstant<VariantOperator>]
fn from_ord(ord: i32) -> Self
§impl Export for VariantOperator
impl Export for VariantOperator
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
§impl FromGodot for VariantOperator
impl FromGodot for VariantOperator
§fn try_from_godot(
via: <VariantOperator as GodotConvert>::Via,
) -> Result<VariantOperator, ConvertError>
fn try_from_godot( via: <VariantOperator as GodotConvert>::Via, ) -> Result<VariantOperator, ConvertError>
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for VariantOperator
impl GodotConvert for VariantOperator
§impl Hash for VariantOperator
impl Hash for VariantOperator
§impl IndexEnum for VariantOperator
impl IndexEnum for VariantOperator
§impl PartialEq for VariantOperator
impl PartialEq for VariantOperator
§impl ToGodot for VariantOperator
impl ToGodot for VariantOperator
§fn to_godot(&self) -> <VariantOperator as GodotConvert>::Via
fn to_godot(&self) -> <VariantOperator as GodotConvert>::Via
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
§impl Var for VariantOperator
impl Var for VariantOperator
fn get_property(&self) -> <VariantOperator as GodotConvert>::Via
fn set_property(&mut self, value: <VariantOperator as GodotConvert>::Via)
§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
GodotType::property_info, e.g. for enums/newtypes.