Struct AccessibilityAction
pub struct AccessibilityAction { /* private fields */ }Implementations§
§impl AccessibilityAction
impl AccessibilityAction
pub const CLICK: AccessibilityAction
pub const CLICK: AccessibilityAction
Godot enumerator name: ACTION_CLICK
pub const FOCUS: AccessibilityAction
pub const FOCUS: AccessibilityAction
Godot enumerator name: ACTION_FOCUS
pub const BLUR: AccessibilityAction
pub const BLUR: AccessibilityAction
Godot enumerator name: ACTION_BLUR
pub const COLLAPSE: AccessibilityAction
pub const COLLAPSE: AccessibilityAction
Godot enumerator name: ACTION_COLLAPSE
pub const EXPAND: AccessibilityAction
pub const EXPAND: AccessibilityAction
Godot enumerator name: ACTION_EXPAND
pub const DECREMENT: AccessibilityAction
pub const DECREMENT: AccessibilityAction
Godot enumerator name: ACTION_DECREMENT
pub const INCREMENT: AccessibilityAction
pub const INCREMENT: AccessibilityAction
Godot enumerator name: ACTION_INCREMENT
pub const HIDE_TOOLTIP: AccessibilityAction
pub const HIDE_TOOLTIP: AccessibilityAction
Godot enumerator name: ACTION_HIDE_TOOLTIP
pub const SHOW_TOOLTIP: AccessibilityAction
pub const SHOW_TOOLTIP: AccessibilityAction
Godot enumerator name: ACTION_SHOW_TOOLTIP
pub const SET_TEXT_SELECTION: AccessibilityAction
pub const SET_TEXT_SELECTION: AccessibilityAction
Godot enumerator name: ACTION_SET_TEXT_SELECTION
pub const REPLACE_SELECTED_TEXT: AccessibilityAction
pub const REPLACE_SELECTED_TEXT: AccessibilityAction
Godot enumerator name: ACTION_REPLACE_SELECTED_TEXT
pub const SCROLL_BACKWARD: AccessibilityAction
pub const SCROLL_BACKWARD: AccessibilityAction
Godot enumerator name: ACTION_SCROLL_BACKWARD
pub const SCROLL_DOWN: AccessibilityAction
pub const SCROLL_DOWN: AccessibilityAction
Godot enumerator name: ACTION_SCROLL_DOWN
pub const SCROLL_FORWARD: AccessibilityAction
pub const SCROLL_FORWARD: AccessibilityAction
Godot enumerator name: ACTION_SCROLL_FORWARD
pub const SCROLL_LEFT: AccessibilityAction
pub const SCROLL_LEFT: AccessibilityAction
Godot enumerator name: ACTION_SCROLL_LEFT
pub const SCROLL_RIGHT: AccessibilityAction
pub const SCROLL_RIGHT: AccessibilityAction
Godot enumerator name: ACTION_SCROLL_RIGHT
pub const SCROLL_UP: AccessibilityAction
pub const SCROLL_UP: AccessibilityAction
Godot enumerator name: ACTION_SCROLL_UP
pub const SCROLL_INTO_VIEW: AccessibilityAction
pub const SCROLL_INTO_VIEW: AccessibilityAction
Godot enumerator name: ACTION_SCROLL_INTO_VIEW
pub const SCROLL_TO_POINT: AccessibilityAction
pub const SCROLL_TO_POINT: AccessibilityAction
Godot enumerator name: ACTION_SCROLL_TO_POINT
pub const SET_SCROLL_OFFSET: AccessibilityAction
pub const SET_SCROLL_OFFSET: AccessibilityAction
Godot enumerator name: ACTION_SET_SCROLL_OFFSET
pub const SET_VALUE: AccessibilityAction
pub const SET_VALUE: AccessibilityAction
Godot enumerator name: ACTION_SET_VALUE
pub const SHOW_CONTEXT_MENU: AccessibilityAction
pub const SHOW_CONTEXT_MENU: AccessibilityAction
Godot enumerator name: ACTION_SHOW_CONTEXT_MENU
pub const CUSTOM: AccessibilityAction
pub const CUSTOM: AccessibilityAction
Godot enumerator name: ACTION_CUSTOM
Trait Implementations§
§impl Clone for AccessibilityAction
impl Clone for AccessibilityAction
§fn clone(&self) -> AccessibilityAction
fn clone(&self) -> AccessibilityAction
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Debug for AccessibilityAction
impl Debug for AccessibilityAction
§impl EngineEnum for AccessibilityAction
impl EngineEnum for AccessibilityAction
fn try_from_ord(ord: i32) -> Option<AccessibilityAction>
§fn ord(self) -> i32
fn ord(self) -> i32
§fn values() -> &'static [AccessibilityAction]
fn values() -> &'static [AccessibilityAction]
§fn all_constants() -> &'static [EnumConstant<AccessibilityAction>]
fn all_constants() -> &'static [EnumConstant<AccessibilityAction>]
fn from_ord(ord: i32) -> Self
§impl FromGodot for AccessibilityAction
impl FromGodot for AccessibilityAction
§fn try_from_godot(
via: <AccessibilityAction as GodotConvert>::Via,
) -> Result<AccessibilityAction, ConvertError>
fn try_from_godot( via: <AccessibilityAction as GodotConvert>::Via, ) -> Result<AccessibilityAction, ConvertError>
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AccessibilityAction
impl GodotConvert for AccessibilityAction
§impl Hash for AccessibilityAction
impl Hash for AccessibilityAction
§impl PartialEq for AccessibilityAction
impl PartialEq for AccessibilityAction
§impl ToGodot for AccessibilityAction
impl ToGodot for AccessibilityAction
§fn to_godot(&self) -> <AccessibilityAction as GodotConvert>::Via
fn to_godot(&self) -> <AccessibilityAction as GodotConvert>::Via
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
impl Copy for AccessibilityAction
impl Eq for AccessibilityAction
impl StructuralPartialEq for AccessibilityAction
Auto Trait Implementations§
impl Freeze for AccessibilityAction
impl RefUnwindSafe for AccessibilityAction
impl Send for AccessibilityAction
impl Sync for AccessibilityAction
impl Unpin for AccessibilityAction
impl UnwindSafe for AccessibilityAction
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
clone_to_uninit)