Struct Feature
pub struct Feature { /* private fields */ }Implementations§
§impl Feature
impl Feature
pub const GLOBAL_MENU: Feature
pub const GLOBAL_MENU: Feature
Godot enumerator name: FEATURE_GLOBAL_MENU
pub const SUBWINDOWS: Feature
pub const SUBWINDOWS: Feature
Godot enumerator name: FEATURE_SUBWINDOWS
pub const TOUCHSCREEN: Feature
pub const TOUCHSCREEN: Feature
Godot enumerator name: FEATURE_TOUCHSCREEN
pub const MOUSE_WARP: Feature
pub const MOUSE_WARP: Feature
Godot enumerator name: FEATURE_MOUSE_WARP
pub const VIRTUAL_KEYBOARD: Feature
pub const VIRTUAL_KEYBOARD: Feature
Godot enumerator name: FEATURE_VIRTUAL_KEYBOARD
pub const CURSOR_SHAPE: Feature
pub const CURSOR_SHAPE: Feature
Godot enumerator name: FEATURE_CURSOR_SHAPE
pub const CUSTOM_CURSOR_SHAPE: Feature
pub const CUSTOM_CURSOR_SHAPE: Feature
Godot enumerator name: FEATURE_CUSTOM_CURSOR_SHAPE
pub const NATIVE_DIALOG: Feature
pub const NATIVE_DIALOG: Feature
Godot enumerator name: FEATURE_NATIVE_DIALOG
pub const WINDOW_TRANSPARENCY: Feature
pub const WINDOW_TRANSPARENCY: Feature
Godot enumerator name: FEATURE_WINDOW_TRANSPARENCY
pub const NATIVE_ICON: Feature
pub const NATIVE_ICON: Feature
Godot enumerator name: FEATURE_NATIVE_ICON
pub const ORIENTATION: Feature
pub const ORIENTATION: Feature
Godot enumerator name: FEATURE_ORIENTATION
pub const SWAP_BUFFERS: Feature
pub const SWAP_BUFFERS: Feature
Godot enumerator name: FEATURE_SWAP_BUFFERS
pub const CLIPBOARD_PRIMARY: Feature
pub const CLIPBOARD_PRIMARY: Feature
Godot enumerator name: FEATURE_CLIPBOARD_PRIMARY
pub const TEXT_TO_SPEECH: Feature
pub const TEXT_TO_SPEECH: Feature
Godot enumerator name: FEATURE_TEXT_TO_SPEECH
pub const EXTEND_TO_TITLE: Feature
pub const EXTEND_TO_TITLE: Feature
Godot enumerator name: FEATURE_EXTEND_TO_TITLE
pub const SCREEN_CAPTURE: Feature
pub const SCREEN_CAPTURE: Feature
Godot enumerator name: FEATURE_SCREEN_CAPTURE
pub const STATUS_INDICATOR: Feature
pub const STATUS_INDICATOR: Feature
Godot enumerator name: FEATURE_STATUS_INDICATOR
pub const NATIVE_HELP: Feature
pub const NATIVE_HELP: Feature
Godot enumerator name: FEATURE_NATIVE_HELP
pub const NATIVE_DIALOG_INPUT: Feature
pub const NATIVE_DIALOG_INPUT: Feature
Godot enumerator name: FEATURE_NATIVE_DIALOG_INPUT
pub const NATIVE_DIALOG_FILE: Feature
pub const NATIVE_DIALOG_FILE: Feature
Godot enumerator name: FEATURE_NATIVE_DIALOG_FILE
pub const NATIVE_DIALOG_FILE_EXTRA: Feature
pub const NATIVE_DIALOG_FILE_EXTRA: Feature
Godot enumerator name: FEATURE_NATIVE_DIALOG_FILE_EXTRA
pub const WINDOW_DRAG: Feature
pub const WINDOW_DRAG: Feature
Godot enumerator name: FEATURE_WINDOW_DRAG
pub const SCREEN_EXCLUDE_FROM_CAPTURE: Feature
pub const SCREEN_EXCLUDE_FROM_CAPTURE: Feature
Godot enumerator name: FEATURE_SCREEN_EXCLUDE_FROM_CAPTURE
pub const WINDOW_EMBEDDING: Feature
pub const WINDOW_EMBEDDING: Feature
Godot enumerator name: FEATURE_WINDOW_EMBEDDING
pub const NATIVE_DIALOG_FILE_MIME: Feature
pub const NATIVE_DIALOG_FILE_MIME: Feature
Godot enumerator name: FEATURE_NATIVE_DIALOG_FILE_MIME
pub const EMOJI_AND_SYMBOL_PICKER: Feature
pub const EMOJI_AND_SYMBOL_PICKER: Feature
Godot enumerator name: FEATURE_EMOJI_AND_SYMBOL_PICKER
pub const NATIVE_COLOR_PICKER: Feature
pub const NATIVE_COLOR_PICKER: Feature
Godot enumerator name: FEATURE_NATIVE_COLOR_PICKER
pub const SELF_FITTING_WINDOWS: Feature
pub const SELF_FITTING_WINDOWS: Feature
Godot enumerator name: FEATURE_SELF_FITTING_WINDOWS
pub const ACCESSIBILITY_SCREEN_READER: Feature
pub const ACCESSIBILITY_SCREEN_READER: Feature
Godot enumerator name: FEATURE_ACCESSIBILITY_SCREEN_READER
Trait Implementations§
§impl EngineEnum for Feature
impl EngineEnum for Feature
§impl FromGodot for Feature
impl FromGodot for Feature
§fn try_from_godot(
via: <Feature as GodotConvert>::Via,
) -> Result<Feature, ConvertError>
fn try_from_godot( via: <Feature as GodotConvert>::Via, ) -> Result<Feature, ConvertError>
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Feature
impl ToGodot for Feature
§fn to_godot(&self) -> <Feature as GodotConvert>::Via
fn to_godot(&self) -> <Feature as GodotConvert>::Via
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
impl Copy for Feature
impl Eq for Feature
impl StructuralPartialEq for Feature
Auto Trait Implementations§
impl Freeze for Feature
impl RefUnwindSafe for Feature
impl Send for Feature
impl Sync for Feature
impl Unpin for Feature
impl UnwindSafe for Feature
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
clone_to_uninit)