Struct BlendFactor
pub struct BlendFactor { /* private fields */ }Implementations§
§impl BlendFactor
impl BlendFactor
pub const ZERO: BlendFactor
pub const ZERO: BlendFactor
Godot enumerator name: BLEND_FACTOR_ZERO
pub const ONE: BlendFactor
pub const ONE: BlendFactor
Godot enumerator name: BLEND_FACTOR_ONE
pub const SRC_COLOR: BlendFactor
pub const SRC_COLOR: BlendFactor
Godot enumerator name: BLEND_FACTOR_SRC_COLOR
pub const ONE_MINUS_SRC_COLOR: BlendFactor
pub const ONE_MINUS_SRC_COLOR: BlendFactor
Godot enumerator name: BLEND_FACTOR_ONE_MINUS_SRC_COLOR
pub const DST_COLOR: BlendFactor
pub const DST_COLOR: BlendFactor
Godot enumerator name: BLEND_FACTOR_DST_COLOR
pub const ONE_MINUS_DST_COLOR: BlendFactor
pub const ONE_MINUS_DST_COLOR: BlendFactor
Godot enumerator name: BLEND_FACTOR_ONE_MINUS_DST_COLOR
pub const SRC_ALPHA: BlendFactor
pub const SRC_ALPHA: BlendFactor
Godot enumerator name: BLEND_FACTOR_SRC_ALPHA
pub const ONE_MINUS_SRC_ALPHA: BlendFactor
pub const ONE_MINUS_SRC_ALPHA: BlendFactor
Godot enumerator name: BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
pub const DST_ALPHA: BlendFactor
pub const DST_ALPHA: BlendFactor
Godot enumerator name: BLEND_FACTOR_DST_ALPHA
pub const ONE_MINUS_DST_ALPHA: BlendFactor
pub const ONE_MINUS_DST_ALPHA: BlendFactor
Godot enumerator name: BLEND_FACTOR_ONE_MINUS_DST_ALPHA
pub const CONSTANT_COLOR: BlendFactor
pub const CONSTANT_COLOR: BlendFactor
Godot enumerator name: BLEND_FACTOR_CONSTANT_COLOR
pub const ONE_MINUS_CONSTANT_COLOR: BlendFactor
pub const ONE_MINUS_CONSTANT_COLOR: BlendFactor
Godot enumerator name: BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
pub const CONSTANT_ALPHA: BlendFactor
pub const CONSTANT_ALPHA: BlendFactor
Godot enumerator name: BLEND_FACTOR_CONSTANT_ALPHA
pub const ONE_MINUS_CONSTANT_ALPHA: BlendFactor
pub const ONE_MINUS_CONSTANT_ALPHA: BlendFactor
Godot enumerator name: BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
pub const SRC_ALPHA_SATURATE: BlendFactor
pub const SRC_ALPHA_SATURATE: BlendFactor
Godot enumerator name: BLEND_FACTOR_SRC_ALPHA_SATURATE
pub const SRC1_COLOR: BlendFactor
pub const SRC1_COLOR: BlendFactor
Godot enumerator name: BLEND_FACTOR_SRC1_COLOR
pub const ONE_MINUS_SRC1_COLOR: BlendFactor
pub const ONE_MINUS_SRC1_COLOR: BlendFactor
Godot enumerator name: BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
pub const SRC1_ALPHA: BlendFactor
pub const SRC1_ALPHA: BlendFactor
Godot enumerator name: BLEND_FACTOR_SRC1_ALPHA
pub const ONE_MINUS_SRC1_ALPHA: BlendFactor
pub const ONE_MINUS_SRC1_ALPHA: BlendFactor
Godot enumerator name: BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
pub const MAX: BlendFactor
pub const MAX: BlendFactor
Godot enumerator name: BLEND_FACTOR_MAX
Trait Implementations§
§impl Clone for BlendFactor
impl Clone for BlendFactor
§fn clone(&self) -> BlendFactor
fn clone(&self) -> BlendFactor
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Debug for BlendFactor
impl Debug for BlendFactor
§impl EngineEnum for BlendFactor
impl EngineEnum for BlendFactor
fn try_from_ord(ord: i32) -> Option<BlendFactor>
§fn ord(self) -> i32
fn ord(self) -> i32
§fn values() -> &'static [BlendFactor]
fn values() -> &'static [BlendFactor]
§fn all_constants() -> &'static [EnumConstant<BlendFactor>]
fn all_constants() -> &'static [EnumConstant<BlendFactor>]
fn from_ord(ord: i32) -> Self
§impl FromGodot for BlendFactor
impl FromGodot for BlendFactor
§fn try_from_godot(
via: <BlendFactor as GodotConvert>::Via,
) -> Result<BlendFactor, ConvertError>
fn try_from_godot( via: <BlendFactor as GodotConvert>::Via, ) -> Result<BlendFactor, ConvertError>
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for BlendFactor
impl GodotConvert for BlendFactor
§impl Hash for BlendFactor
impl Hash for BlendFactor
§impl IndexEnum for BlendFactor
impl IndexEnum for BlendFactor
§impl PartialEq for BlendFactor
impl PartialEq for BlendFactor
§impl ToGodot for BlendFactor
impl ToGodot for BlendFactor
§fn to_godot(&self) -> <BlendFactor as GodotConvert>::Via
fn to_godot(&self) -> <BlendFactor as GodotConvert>::Via
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
impl Copy for BlendFactor
impl Eq for BlendFactor
impl StructuralPartialEq for BlendFactor
Auto Trait Implementations§
impl Freeze for BlendFactor
impl RefUnwindSafe for BlendFactor
impl Send for BlendFactor
impl Sync for BlendFactor
impl Unpin for BlendFactor
impl UnwindSafe for BlendFactor
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
clone_to_uninit)