Struct HandleBinaryImageMode
pub struct HandleBinaryImageMode { /* private fields */ }Implementations§
§impl HandleBinaryImageMode
impl HandleBinaryImageMode
pub const DISCARD_TEXTURES: HandleBinaryImageMode
pub const DISCARD_TEXTURES: HandleBinaryImageMode
Godot enumerator name: HANDLE_BINARY_IMAGE_MODE_DISCARD_TEXTURES
pub const EXTRACT_TEXTURES: HandleBinaryImageMode
pub const EXTRACT_TEXTURES: HandleBinaryImageMode
Godot enumerator name: HANDLE_BINARY_IMAGE_MODE_EXTRACT_TEXTURES
pub const EMBED_AS_BASISU: HandleBinaryImageMode
pub const EMBED_AS_BASISU: HandleBinaryImageMode
Godot enumerator name: HANDLE_BINARY_IMAGE_MODE_EMBED_AS_BASISU
pub const EMBED_AS_UNCOMPRESSED: HandleBinaryImageMode
pub const EMBED_AS_UNCOMPRESSED: HandleBinaryImageMode
Godot enumerator name: HANDLE_BINARY_IMAGE_MODE_EMBED_AS_UNCOMPRESSED
Trait Implementations§
§impl Clone for HandleBinaryImageMode
impl Clone for HandleBinaryImageMode
§fn clone(&self) -> HandleBinaryImageMode
fn clone(&self) -> HandleBinaryImageMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for HandleBinaryImageMode
impl Debug for HandleBinaryImageMode
§impl EngineEnum for HandleBinaryImageMode
impl EngineEnum for HandleBinaryImageMode
fn try_from_ord(ord: i32) -> Option<HandleBinaryImageMode>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [HandleBinaryImageMode]
fn values() -> &'static [HandleBinaryImageMode]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<HandleBinaryImageMode>]
fn all_constants() -> &'static [EnumConstant<HandleBinaryImageMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for HandleBinaryImageMode
impl Export for HandleBinaryImageMode
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for HandleBinaryImageMode
impl FromGodot for HandleBinaryImageMode
§fn try_from_godot(
via: <HandleBinaryImageMode as GodotConvert>::Via,
) -> Result<HandleBinaryImageMode, ConvertError>
fn try_from_godot( via: <HandleBinaryImageMode as GodotConvert>::Via, ) -> Result<HandleBinaryImageMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for HandleBinaryImageMode
impl GodotConvert for HandleBinaryImageMode
§impl Hash for HandleBinaryImageMode
impl Hash for HandleBinaryImageMode
§impl PartialEq for HandleBinaryImageMode
impl PartialEq for HandleBinaryImageMode
§impl ToGodot for HandleBinaryImageMode
impl ToGodot for HandleBinaryImageMode
§fn to_godot(&self) -> <HandleBinaryImageMode as GodotConvert>::Via
fn to_godot(&self) -> <HandleBinaryImageMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for HandleBinaryImageMode
impl Var for HandleBinaryImageMode
§type PubType = HandleBinaryImageMode
type PubType = HandleBinaryImageMode
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(
field: &HandleBinaryImageMode,
) -> <HandleBinaryImageMode as GodotConvert>::Via
fn var_get( field: &HandleBinaryImageMode, ) -> <HandleBinaryImageMode as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(
field: &mut HandleBinaryImageMode,
value: <HandleBinaryImageMode as GodotConvert>::Via,
)
fn var_set( field: &mut HandleBinaryImageMode, value: <HandleBinaryImageMode as GodotConvert>::Via, )
Set property value. Called when writing a property from Godot.
§fn var_pub_get(
field: &HandleBinaryImageMode,
) -> <HandleBinaryImageMode as Var>::PubType
fn var_pub_get( field: &HandleBinaryImageMode, ) -> <HandleBinaryImageMode as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(
field: &mut HandleBinaryImageMode,
value: <HandleBinaryImageMode as Var>::PubType,
)
fn var_pub_set( field: &mut HandleBinaryImageMode, value: <HandleBinaryImageMode as Var>::PubType, )
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for HandleBinaryImageMode
impl Eq for HandleBinaryImageMode
impl StructuralPartialEq for HandleBinaryImageMode
Auto Trait Implementations§
impl Freeze for HandleBinaryImageMode
impl RefUnwindSafe for HandleBinaryImageMode
impl Send for HandleBinaryImageMode
impl Sync for HandleBinaryImageMode
impl Unpin for HandleBinaryImageMode
impl UnwindSafe for HandleBinaryImageMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more