Struct EntityTrackingState
pub struct EntityTrackingState { /* private fields */ }Implementations§
§impl EntityTrackingState
impl EntityTrackingState
pub const STOPPED: EntityTrackingState
pub const STOPPED: EntityTrackingState
Godot enumerator name: ENTITY_TRACKING_STATE_STOPPED
pub const PAUSED: EntityTrackingState
pub const PAUSED: EntityTrackingState
Godot enumerator name: ENTITY_TRACKING_STATE_PAUSED
pub const TRACKING: EntityTrackingState
pub const TRACKING: EntityTrackingState
Godot enumerator name: ENTITY_TRACKING_STATE_TRACKING
Trait Implementations§
§impl Clone for EntityTrackingState
impl Clone for EntityTrackingState
§fn clone(&self) -> EntityTrackingState
fn clone(&self) -> EntityTrackingState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for EntityTrackingState
impl Debug for EntityTrackingState
§impl EngineEnum for EntityTrackingState
impl EngineEnum for EntityTrackingState
fn try_from_ord(ord: i32) -> Option<EntityTrackingState>
§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
§fn values() -> &'static [EntityTrackingState]
fn values() -> &'static [EntityTrackingState]
Returns a slice of distinct enum values. Read more
§fn all_constants() -> &'static [EnumConstant<EntityTrackingState>]
fn all_constants() -> &'static [EnumConstant<EntityTrackingState>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
§impl Export for EntityTrackingState
impl Export for EntityTrackingState
§fn export_hint() -> PropertyHintInfo
fn export_hint() -> PropertyHintInfo
The export info to use for an exported field of this type, if no other export info is specified.
§impl FromGodot for EntityTrackingState
impl FromGodot for EntityTrackingState
§fn try_from_godot(
via: <EntityTrackingState as GodotConvert>::Via,
) -> Result<EntityTrackingState, ConvertError>
fn try_from_godot( via: <EntityTrackingState as GodotConvert>::Via, ) -> Result<EntityTrackingState, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for EntityTrackingState
impl GodotConvert for EntityTrackingState
§impl Hash for EntityTrackingState
impl Hash for EntityTrackingState
§impl PartialEq for EntityTrackingState
impl PartialEq for EntityTrackingState
§impl ToGodot for EntityTrackingState
impl ToGodot for EntityTrackingState
§fn to_godot(&self) -> <EntityTrackingState as GodotConvert>::Via
fn to_godot(&self) -> <EntityTrackingState as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
§impl Var for EntityTrackingState
impl Var for EntityTrackingState
§type PubType = EntityTrackingState
type PubType = EntityTrackingState
Type used in generated Rust getters/setters for
#[var(pub)].§fn var_get(
field: &EntityTrackingState,
) -> <EntityTrackingState as GodotConvert>::Via
fn var_get( field: &EntityTrackingState, ) -> <EntityTrackingState as GodotConvert>::Via
Get property value. Called when reading a property from Godot.
§fn var_set(
field: &mut EntityTrackingState,
value: <EntityTrackingState as GodotConvert>::Via,
)
fn var_set( field: &mut EntityTrackingState, value: <EntityTrackingState as GodotConvert>::Via, )
Set property value. Called when writing a property from Godot.
§fn var_pub_get(
field: &EntityTrackingState,
) -> <EntityTrackingState as Var>::PubType
fn var_pub_get( field: &EntityTrackingState, ) -> <EntityTrackingState as Var>::PubType
Get property value in a Rust auto-generated getter, for fields annotated with
#[var(pub)].§fn var_pub_set(
field: &mut EntityTrackingState,
value: <EntityTrackingState as Var>::PubType,
)
fn var_pub_set( field: &mut EntityTrackingState, value: <EntityTrackingState as Var>::PubType, )
Set property value in a Rust auto-generated setter, for fields annotated with
#[var(pub)].§fn var_hint() -> PropertyHintInfo
fn var_hint() -> PropertyHintInfo
Specific property hints. Only override if they deviate from
GodotType::property_info, e.g. for enums/newtypes.impl Copy for EntityTrackingState
impl Eq for EntityTrackingState
impl StructuralPartialEq for EntityTrackingState
Auto Trait Implementations§
impl Freeze for EntityTrackingState
impl RefUnwindSafe for EntityTrackingState
impl Send for EntityTrackingState
impl Sync for EntityTrackingState
impl Unpin for EntityTrackingState
impl UnwindSafe for EntityTrackingState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more