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OpenXrExtensionWrapper

Struct OpenXrExtensionWrapper 

pub struct OpenXrExtensionWrapper { /* private fields */ }
Expand description

Godot class OpenXRExtensionWrapper.

Inherits Object.

Related symbols:

See also Godot docs for OpenXRExtensionWrapper.

§Construction

This class is manually managed. You can create a new instance using OpenXrExtensionWrapper::new_alloc().

Do not forget to call free() or hand over ownership to Godot.

§Godot docs

OpenXRExtensionWrapper allows implementing OpenXR extensions with GDExtension. The extension should be registered with register_extension_wrapper.

When OpenXRInterface is initialized as the primary interface and any Viewport has [member Viewport.use_xr] set to true, OpenXR will become involved in Godot’s rendering process. If [member ProjectSettings.rendering/driver/threads/thread_model] is set to “Separate”, Godot’s renderer will run on its own thread, and special care must be taken in all OpenXRExtensionWrappers in order to prevent crashes or unexpected behavior. Some virtual methods will be called on the render thread, and any data they access should not be directly written to on the main thread. This is to prevent two potential issues:

  1. Changes intended for the next frame, taking effect on the current frame. When using the “Separate” thread model, the main thread will immediately start working on the next frame while the render thread may still be rendering the current frame. If the main thread changes anything used by the render thread directly, the change could end up being used one frame earlier than intended.

  2. Reading and writing to the same data at the same time from different threads can lead to the render thread using data in an invalid state.

In most cases, the solution is to use call_on_render_thread to schedule Callables to write to any data used on the render thread. When using the “Separate” thread model, these Callables will run after the renderer finishes the current frame and before it starts rendering the next frame. When not using this mode, they’ll run immediately, so it’s recommended to always use call_on_render_thread in these cases, which will allow your code to do the right thing regardless of the thread model.

Any virtual methods that run on the render thread will be noted below.

Implementations§

Methods from Deref<Target = Object>§

pub fn get_script(&self) -> Option<Gd<Script>>

pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)

pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error

pub fn get_class(&self) -> GString

pub fn is_class(&self, class: impl AsArg<GString>) -> bool

pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

pub fn get(&self, property: impl AsArg<StringName>) -> Variant

pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

pub fn get_property_list(&self) -> Array<Dictionary<Variant, Variant>>

pub fn get_method_list(&self) -> Array<Dictionary<Variant, Variant>>

pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

pub fn get_meta_ex<'ex>( &'ex self, name: impl AsArg<StringName> + 'ex, ) -> ExGetMeta<'ex>

pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

pub fn get_meta_list(&self) -> Array<StringName>

pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

pub fn add_user_signal_ex<'ex>( &'ex mut self, signal: impl AsArg<GString> + 'ex, ) -> ExAddUserSignal<'ex>

pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &AnyArray, ) -> Variant

pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

pub fn get_signal_list(&self) -> Array<Dictionary<Variant, Variant>>

pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary<Variant, Variant>>

pub fn get_incoming_connections(&self) -> Array<Dictionary<Variant, Variant>>

pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool

pub fn set_block_signals(&mut self, enable: bool)

pub fn is_blocking_signals(&self) -> bool

pub fn notify_property_list_changed(&mut self)

pub fn set_message_translation(&mut self, enable: bool)

pub fn can_translate_messages(&self) -> bool

pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_ex<'ex>(&'ex self, message: impl AsArg<StringName> + 'ex) -> ExTr<'ex>

pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

pub fn tr_n_ex<'ex>( &'ex self, message: impl AsArg<StringName> + 'ex, plural_message: impl AsArg<StringName> + 'ex, n: i32, ) -> ExTrN<'ex>

pub fn get_translation_domain(&self) -> StringName

pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)

pub fn is_queued_for_deletion(&self) -> bool

pub fn cancel_free(&mut self)

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for OpenXrExtensionWrapper

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type Memory = MemManual

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for OpenXrExtensionWrapper

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for OpenXrExtensionWrapper

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type Target = Object

The resulting type after dereferencing.
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fn deref(&self) -> &<OpenXrExtensionWrapper as Deref>::Target

Dereferences the value.
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impl DerefMut for OpenXrExtensionWrapper

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fn deref_mut(&mut self) -> &mut <OpenXrExtensionWrapper as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for OpenXrExtensionWrapper

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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Core

Initialization level, during which this class should be initialized with Godot. Read more
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type Base = Object

The immediate superclass of T. This is always a Godot engine class.
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fn class_id() -> ClassId

Globally unique class ID, linked to the name under which the class is registered in Godot. Read more
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fn inherits<Base>() -> bool
where Base: GodotClass,

Returns whether Self inherits from Base. Read more
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impl Inherits<Object> for OpenXrExtensionWrapper

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<OpenXrExtensionWrapper> for OpenXrAndroidThreadSettingsExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<OpenXrExtensionWrapper> for OpenXrExtensionWrapperExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<OpenXrExtensionWrapper> for OpenXrFrameSynthesisExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<OpenXrExtensionWrapper> for OpenXrFutureExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<OpenXrExtensionWrapper> for OpenXrRenderModelExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<OpenXrExtensionWrapper> for OpenXrSpatialAnchorCapability

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<OpenXrExtensionWrapper> for OpenXrSpatialEntityExtension

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<OpenXrExtensionWrapper> for OpenXrSpatialMarkerTrackingCapability

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<OpenXrExtensionWrapper> for OpenXrSpatialPlaneTrackingCapability

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl WithSignals for OpenXrExtensionWrapper

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type SignalCollection<'c, C: WithSignals> = SignalsOfObject<'c, C>

The associated struct listing all signals of this class. Read more
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impl GodotDefault for OpenXrExtensionWrapper

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Inherits<T> for T
where T: GodotClass,

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const IS_SAME_CLASS: bool = true

True iff Self == Base. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> NewAlloc for T
where T: GodotDefault<Memory = MemManual> + Bounds,

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fn new_alloc() -> Gd<T>

Return a new, manually-managed Gd containing a default-constructed instance. Read more
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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> UniformObjectDeref<DeclEngine> for T
where T: GodotClass<Declarer = DeclEngine>,

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type TargetRef<'a> = Gd<T>

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type TargetMut<'a> = Gd<T>

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fn object_as_ref<'a>( gd: &'a Gd<T>, ) -> <T as UniformObjectDeref<DeclEngine>>::TargetRef<'a>

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fn object_as_mut<'a>( gd: &'a mut Gd<T>, ) -> <T as UniformObjectDeref<DeclEngine>>::TargetMut<'a>