Struct Param
pub struct Param { /* private fields */ }Implementations§
§impl Param
impl Param
pub const LINEAR_LOWER_LIMIT: Param
pub const LINEAR_LOWER_LIMIT: Param
Godot enumerator name: PARAM_LINEAR_LOWER_LIMIT
pub const LINEAR_UPPER_LIMIT: Param
pub const LINEAR_UPPER_LIMIT: Param
Godot enumerator name: PARAM_LINEAR_UPPER_LIMIT
pub const LINEAR_LIMIT_SOFTNESS: Param
pub const LINEAR_LIMIT_SOFTNESS: Param
Godot enumerator name: PARAM_LINEAR_LIMIT_SOFTNESS
pub const LINEAR_RESTITUTION: Param
pub const LINEAR_RESTITUTION: Param
Godot enumerator name: PARAM_LINEAR_RESTITUTION
pub const LINEAR_DAMPING: Param
pub const LINEAR_DAMPING: Param
Godot enumerator name: PARAM_LINEAR_DAMPING
pub const LINEAR_MOTOR_TARGET_VELOCITY: Param
pub const LINEAR_MOTOR_TARGET_VELOCITY: Param
Godot enumerator name: PARAM_LINEAR_MOTOR_TARGET_VELOCITY
pub const LINEAR_MOTOR_FORCE_LIMIT: Param
pub const LINEAR_MOTOR_FORCE_LIMIT: Param
Godot enumerator name: PARAM_LINEAR_MOTOR_FORCE_LIMIT
pub const LINEAR_SPRING_STIFFNESS: Param
pub const LINEAR_SPRING_STIFFNESS: Param
Godot enumerator name: PARAM_LINEAR_SPRING_STIFFNESS
pub const LINEAR_SPRING_DAMPING: Param
pub const LINEAR_SPRING_DAMPING: Param
Godot enumerator name: PARAM_LINEAR_SPRING_DAMPING
pub const LINEAR_SPRING_EQUILIBRIUM_POINT: Param
pub const LINEAR_SPRING_EQUILIBRIUM_POINT: Param
Godot enumerator name: PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT
pub const ANGULAR_LOWER_LIMIT: Param
pub const ANGULAR_LOWER_LIMIT: Param
Godot enumerator name: PARAM_ANGULAR_LOWER_LIMIT
pub const ANGULAR_UPPER_LIMIT: Param
pub const ANGULAR_UPPER_LIMIT: Param
Godot enumerator name: PARAM_ANGULAR_UPPER_LIMIT
pub const ANGULAR_LIMIT_SOFTNESS: Param
pub const ANGULAR_LIMIT_SOFTNESS: Param
Godot enumerator name: PARAM_ANGULAR_LIMIT_SOFTNESS
pub const ANGULAR_DAMPING: Param
pub const ANGULAR_DAMPING: Param
Godot enumerator name: PARAM_ANGULAR_DAMPING
pub const ANGULAR_RESTITUTION: Param
pub const ANGULAR_RESTITUTION: Param
Godot enumerator name: PARAM_ANGULAR_RESTITUTION
pub const ANGULAR_FORCE_LIMIT: Param
pub const ANGULAR_FORCE_LIMIT: Param
Godot enumerator name: PARAM_ANGULAR_FORCE_LIMIT
pub const ANGULAR_ERP: Param
pub const ANGULAR_ERP: Param
Godot enumerator name: PARAM_ANGULAR_ERP
pub const ANGULAR_MOTOR_TARGET_VELOCITY: Param
pub const ANGULAR_MOTOR_TARGET_VELOCITY: Param
Godot enumerator name: PARAM_ANGULAR_MOTOR_TARGET_VELOCITY
pub const ANGULAR_MOTOR_FORCE_LIMIT: Param
pub const ANGULAR_MOTOR_FORCE_LIMIT: Param
Godot enumerator name: PARAM_ANGULAR_MOTOR_FORCE_LIMIT
pub const ANGULAR_SPRING_STIFFNESS: Param
pub const ANGULAR_SPRING_STIFFNESS: Param
Godot enumerator name: PARAM_ANGULAR_SPRING_STIFFNESS
pub const ANGULAR_SPRING_DAMPING: Param
pub const ANGULAR_SPRING_DAMPING: Param
Godot enumerator name: PARAM_ANGULAR_SPRING_DAMPING
pub const ANGULAR_SPRING_EQUILIBRIUM_POINT: Param
pub const ANGULAR_SPRING_EQUILIBRIUM_POINT: Param
Godot enumerator name: PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT
Trait Implementations§
impl Copy for Param
impl Element for Param
§impl EngineEnum for Param
impl EngineEnum for Param
impl Eq for Param
impl Export for Param
§impl FromGodot for Param
impl FromGodot for Param
§fn try_from_godot(
via: <Param as GodotConvert>::Via,
) -> Result<Param, ConvertError>
fn try_from_godot( via: <Param as GodotConvert>::Via, ) -> Result<Param, ConvertError>
Err on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant, returning Err on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Param
impl GodotConvert for Param
§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
impl StructuralPartialEq for Param
§impl ToGodot for Param
impl ToGodot for Param
§fn to_godot(&self) -> <Param as GodotConvert>::Via
fn to_godot(&self) -> <Param as GodotConvert>::Via
§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
§impl Var for Param
impl Var for Param
§fn var_get(field: &Param) -> <Param as GodotConvert>::Via
fn var_get(field: &Param) -> <Param as GodotConvert>::Via
Via type. Called for internal (non-pub) getters registered with Godot.§fn var_set(field: &mut Param, value: <Param as GodotConvert>::Via)
fn var_set(field: &mut Param, value: <Param as GodotConvert>::Via)
Via type. Called for internal (non-pub) setters registered with Godot.