#[repr(C)]pub struct Vector3i {
pub x: i32,
pub y: i32,
pub z: i32,
}
Expand description
Vector used for 3D math using integer coordinates.
3-element structure that can be used to represent positions in 3D space or any other triple of numeric values.
It uses integer coordinates and is therefore preferable to Vector3
when exact precision is
required. Note that the values are limited to 32 bits, and unlike Vector3
this cannot be
configured with an engine build option. Use i64
or PackedInt64Array
if 64-bit values are needed.
Fields§
§x: i32
The vector’s X component.
y: i32
The vector’s Y component.
z: i32
The vector’s Z component.
Implementations§
§impl Vector3i
impl Vector3i
pub const LEFT: Vector3i = _
pub const LEFT: Vector3i = _
Unit vector in -X direction. Can be interpreted as left in an untransformed 3D world.
pub const RIGHT: Vector3i = _
pub const RIGHT: Vector3i = _
Unit vector in +X direction. Can be interpreted as right in an untransformed 3D world.
pub const DOWN: Vector3i = _
pub const DOWN: Vector3i = _
Unit vector in -Y direction. Typically interpreted as down in a 3D world.
§impl Vector3i
impl Vector3i
pub fn abs(self) -> Vector3i
pub fn abs(self) -> Vector3i
Returns a new vector with all components in absolute values (i.e. positive or zero).
pub fn clamp(self, min: Vector3i, max: Vector3i) -> Vector3i
pub fn clamp(self, min: Vector3i, max: Vector3i) -> Vector3i
Returns a new vector with all components clamped between the components of min
and max
.
§Panics
If min
> max
, min
is NaN, or max
is NaN.
pub fn length_squared(self) -> i32
pub fn length_squared(self) -> i32
Squared length (squared magnitude) of this vector.
Runs faster than Self::length
, so prefer it if you need to compare vectors or need the
squared distance for some formula.
pub fn coord_min(self, other: Vector3i) -> Vector3i
pub fn coord_min(self, other: Vector3i) -> Vector3i
Returns a new vector containing the minimum of the two vectors, component-wise.
§impl Vector3i
impl Vector3i
pub fn max_axis(self) -> Option<Vector3Axis>
pub fn max_axis(self) -> Option<Vector3Axis>
Returns the axis of the vector’s highest value. See Vector3Axis
enum. If all components are equal, this method returns None
.
To mimic Godot’s behavior, unwrap this function’s result with unwrap_or(Vector3Axis::X)
.
pub fn min_axis(self) -> Option<Vector3Axis>
pub fn min_axis(self) -> Option<Vector3Axis>
Returns the axis of the vector’s lowest value. See Vector3Axis
enum. If all components are equal, this method returns None
.
To mimic Godot’s behavior, unwrap this function’s result with unwrap_or(Vector3Axis::Z)
.
§impl Vector3i
impl Vector3i
pub fn snapped(self, step: Vector3i) -> Vector3i
pub fn snapped(self, step: Vector3i) -> Vector3i
A new vector with each component snapped to the closest multiple of the corresponding
component in step
.
§Panics
On under- or overflow:
pub const fn from_vector3(v: Vector3) -> Vector3i
pub const fn from_vector3(v: Vector3) -> Vector3i
Constructs a new Vector3i
from a Vector3
. The floating point coordinates will be truncated.
Trait Implementations§
§impl AddAssign for Vector3i
impl AddAssign for Vector3i
§fn add_assign(&mut self, rhs: Vector3i)
fn add_assign(&mut self, rhs: Vector3i)
+=
operation. Read more§impl DivAssign<i32> for Vector3i
impl DivAssign<i32> for Vector3i
§fn div_assign(&mut self, rhs: i32)
fn div_assign(&mut self, rhs: i32)
/=
operation. Read more§impl DivAssign for Vector3i
impl DivAssign for Vector3i
§fn div_assign(&mut self, rhs: Vector3i)
fn div_assign(&mut self, rhs: Vector3i)
/=
operation. Read more§impl Export for Vector3i
impl Export for Vector3i
§fn default_export_info() -> PropertyHintInfo
fn default_export_info() -> PropertyHintInfo
§impl FromGodot for Vector3i
impl FromGodot for Vector3i
§fn try_from_godot(
via: <Vector3i as GodotConvert>::Via,
) -> Result<Vector3i, ConvertError>
fn try_from_godot( via: <Vector3i as GodotConvert>::Via, ) -> Result<Vector3i, ConvertError>
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Vector3i
impl GodotConvert for Vector3i
§impl Index<Vector3Axis> for Vector3i
impl Index<Vector3Axis> for Vector3i
§impl IndexMut<Vector3Axis> for Vector3i
impl IndexMut<Vector3Axis> for Vector3i
§fn index_mut(&mut self, axis: Vector3Axis) -> &mut i32
fn index_mut(&mut self, axis: Vector3Axis) -> &mut i32
container[index]
) operation. Read more§impl MulAssign<i32> for Vector3i
impl MulAssign<i32> for Vector3i
§fn mul_assign(&mut self, rhs: i32)
fn mul_assign(&mut self, rhs: i32)
*=
operation. Read more§impl MulAssign for Vector3i
impl MulAssign for Vector3i
§fn mul_assign(&mut self, rhs: Vector3i)
fn mul_assign(&mut self, rhs: Vector3i)
*=
operation. Read more§impl Ord for Vector3i
impl Ord for Vector3i
§impl PartialOrd for Vector3i
impl PartialOrd for Vector3i
§fn partial_cmp(&self, other: &Vector3i) -> Option<Ordering>
fn partial_cmp(&self, other: &Vector3i) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read more§impl SubAssign for Vector3i
impl SubAssign for Vector3i
§fn sub_assign(&mut self, rhs: Vector3i)
fn sub_assign(&mut self, rhs: Vector3i)
-=
operation. Read more§impl ToGodot for Vector3i
impl ToGodot for Vector3i
§fn to_godot(&self) -> <Vector3i as GodotConvert>::Via
fn to_godot(&self) -> <Vector3i as GodotConvert>::Via
§fn into_godot(self) -> <Vector3i as GodotConvert>::Via
fn into_godot(self) -> <Vector3i as GodotConvert>::Via
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
§impl TypeStringHint for Vector3i
impl TypeStringHint for Vector3i
§fn type_string() -> String
fn type_string() -> String
§impl Var for Vector3i
impl Var for Vector3i
fn get_property(&self) -> <Vector3i as GodotConvert>::Via
fn set_property(&mut self, value: <Vector3i as GodotConvert>::Via)
fn property_hint() -> PropertyHintInfo
impl ArrayElement for Vector3i
impl Copy for Vector3i
impl Eq for Vector3i
impl GodotType for Vector3i
impl StructuralPartialEq for Vector3i
Auto Trait Implementations§
impl Freeze for Vector3i
impl RefUnwindSafe for Vector3i
impl Send for Vector3i
impl Sync for Vector3i
impl Unpin for Vector3i
impl UnwindSafe for Vector3i
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)