Trait godot::builtin::RealConv

pub trait RealConv {
    // Required methods
    fn as_f32(self) -> f32;
    fn as_f64(self) -> f64;
    fn from_f32(f: f32) -> Self;
    fn from_f64(f: f64) -> Self;
}
Expand description

Convenience conversion between real and f32/f64.

Clippy often complains if you do f as f64 when f is already an f64. This trait exists to make it easy to convert between the different reals and floats without a lot of allowing clippy lints for your code.

Required Methods§

fn as_f32(self) -> f32

Cast this real to an f32 using as.

fn as_f64(self) -> f64

Cast this real to an f64 using as.

fn from_f32(f: f32) -> Self

Cast an f32 to a real using as.

fn from_f64(f: f64) -> Self

Cast an f64 to a real using as.

Object Safety§

This trait is not object safe.

Implementations on Foreign Types§

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impl RealConv for f32

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fn as_f32(self) -> f32

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fn as_f64(self) -> f64

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fn from_f32(f: f32) -> f32

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fn from_f64(f: f64) -> f32

Implementors§