Struct godot::classes::animation::LoopedFlag
pub struct LoopedFlag { /* private fields */ }
Implementations§
§impl LoopedFlag
impl LoopedFlag
pub const NONE: LoopedFlag = _
pub const NONE: LoopedFlag = _
Godot enumerator name: LOOPED_FLAG_NONE
pub const END: LoopedFlag = _
pub const END: LoopedFlag = _
Godot enumerator name: LOOPED_FLAG_END
pub const START: LoopedFlag = _
pub const START: LoopedFlag = _
Godot enumerator name: LOOPED_FLAG_START
Trait Implementations§
§impl Clone for LoopedFlag
impl Clone for LoopedFlag
§fn clone(&self) -> LoopedFlag
fn clone(&self) -> LoopedFlag
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for LoopedFlag
impl Debug for LoopedFlag
§impl EngineEnum for LoopedFlag
impl EngineEnum for LoopedFlag
§impl FromGodot for LoopedFlag
impl FromGodot for LoopedFlag
§fn try_from_godot(
via: <LoopedFlag as GodotConvert>::Via,
) -> Result<LoopedFlag, ConvertError>
fn try_from_godot( via: <LoopedFlag as GodotConvert>::Via, ) -> Result<LoopedFlag, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for LoopedFlag
impl GodotConvert for LoopedFlag
§impl Hash for LoopedFlag
impl Hash for LoopedFlag
§impl PartialEq for LoopedFlag
impl PartialEq for LoopedFlag
§fn eq(&self, other: &LoopedFlag) -> bool
fn eq(&self, other: &LoopedFlag) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for LoopedFlag
impl ToGodot for LoopedFlag
§fn to_godot(&self) -> <LoopedFlag as GodotConvert>::Via
fn to_godot(&self) -> <LoopedFlag as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for LoopedFlag
impl Eq for LoopedFlag
impl StructuralPartialEq for LoopedFlag
Auto Trait Implementations§
impl Freeze for LoopedFlag
impl RefUnwindSafe for LoopedFlag
impl Send for LoopedFlag
impl Sync for LoopedFlag
impl Unpin for LoopedFlag
impl UnwindSafe for LoopedFlag
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)