Struct godot::classes::animation::UpdateMode
pub struct UpdateMode { /* private fields */ }
Implementations§
§impl UpdateMode
impl UpdateMode
pub const CONTINUOUS: UpdateMode = _
pub const CONTINUOUS: UpdateMode = _
Godot enumerator name: UPDATE_CONTINUOUS
pub const DISCRETE: UpdateMode = _
pub const DISCRETE: UpdateMode = _
Godot enumerator name: UPDATE_DISCRETE
pub const CAPTURE: UpdateMode = _
pub const CAPTURE: UpdateMode = _
Godot enumerator name: UPDATE_CAPTURE
Trait Implementations§
§impl Clone for UpdateMode
impl Clone for UpdateMode
§fn clone(&self) -> UpdateMode
fn clone(&self) -> UpdateMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for UpdateMode
impl Debug for UpdateMode
§impl EngineEnum for UpdateMode
impl EngineEnum for UpdateMode
§impl FromGodot for UpdateMode
impl FromGodot for UpdateMode
§fn try_from_godot(
via: <UpdateMode as GodotConvert>::Via,
) -> Result<UpdateMode, ConvertError>
fn try_from_godot( via: <UpdateMode as GodotConvert>::Via, ) -> Result<UpdateMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for UpdateMode
impl GodotConvert for UpdateMode
§impl Hash for UpdateMode
impl Hash for UpdateMode
§impl PartialEq for UpdateMode
impl PartialEq for UpdateMode
§fn eq(&self, other: &UpdateMode) -> bool
fn eq(&self, other: &UpdateMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for UpdateMode
impl ToGodot for UpdateMode
§fn to_godot(&self) -> <UpdateMode as GodotConvert>::Via
fn to_godot(&self) -> <UpdateMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for UpdateMode
impl Eq for UpdateMode
impl StructuralPartialEq for UpdateMode
Auto Trait Implementations§
impl Freeze for UpdateMode
impl RefUnwindSafe for UpdateMode
impl Send for UpdateMode
impl Sync for UpdateMode
impl Unpin for UpdateMode
impl UnwindSafe for UpdateMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)