pub struct SwitchMode { /* private fields */ }
Implementations§
§impl SwitchMode
impl SwitchMode
pub const IMMEDIATE: SwitchMode = _
pub const IMMEDIATE: SwitchMode = _
Godot enumerator name: SWITCH_MODE_IMMEDIATE
pub const SYNC: SwitchMode = _
pub const SYNC: SwitchMode = _
Godot enumerator name: SWITCH_MODE_SYNC
pub const AT_END: SwitchMode = _
pub const AT_END: SwitchMode = _
Godot enumerator name: SWITCH_MODE_AT_END
Trait Implementations§
§impl Clone for SwitchMode
impl Clone for SwitchMode
§fn clone(&self) -> SwitchMode
fn clone(&self) -> SwitchMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SwitchMode
impl Debug for SwitchMode
§impl EngineEnum for SwitchMode
impl EngineEnum for SwitchMode
§impl FromGodot for SwitchMode
impl FromGodot for SwitchMode
§fn try_from_godot(
via: <SwitchMode as GodotConvert>::Via,
) -> Result<SwitchMode, ConvertError>
fn try_from_godot( via: <SwitchMode as GodotConvert>::Via, ) -> Result<SwitchMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for SwitchMode
impl GodotConvert for SwitchMode
§impl Hash for SwitchMode
impl Hash for SwitchMode
§impl PartialEq for SwitchMode
impl PartialEq for SwitchMode
§fn eq(&self, other: &SwitchMode) -> bool
fn eq(&self, other: &SwitchMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for SwitchMode
impl ToGodot for SwitchMode
§fn to_godot(&self) -> <SwitchMode as GodotConvert>::Via
fn to_godot(&self) -> <SwitchMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for SwitchMode
impl Eq for SwitchMode
impl StructuralPartialEq for SwitchMode
Auto Trait Implementations§
impl Freeze for SwitchMode
impl RefUnwindSafe for SwitchMode
impl Send for SwitchMode
impl Sync for SwitchMode
impl Unpin for SwitchMode
impl UnwindSafe for SwitchMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)