Struct godot::classes::animation_player::AnimationMethodCallMode
pub struct AnimationMethodCallMode { /* private fields */ }
Implementations§
§impl AnimationMethodCallMode
impl AnimationMethodCallMode
pub const DEFERRED: AnimationMethodCallMode = _
pub const DEFERRED: AnimationMethodCallMode = _
Godot enumerator name: ANIMATION_METHOD_CALL_DEFERRED
pub const IMMEDIATE: AnimationMethodCallMode = _
pub const IMMEDIATE: AnimationMethodCallMode = _
Godot enumerator name: ANIMATION_METHOD_CALL_IMMEDIATE
Trait Implementations§
§impl Clone for AnimationMethodCallMode
impl Clone for AnimationMethodCallMode
§fn clone(&self) -> AnimationMethodCallMode
fn clone(&self) -> AnimationMethodCallMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AnimationMethodCallMode
impl Debug for AnimationMethodCallMode
§impl EngineEnum for AnimationMethodCallMode
impl EngineEnum for AnimationMethodCallMode
§impl FromGodot for AnimationMethodCallMode
impl FromGodot for AnimationMethodCallMode
§fn try_from_godot(
via: <AnimationMethodCallMode as GodotConvert>::Via,
) -> Result<AnimationMethodCallMode, ConvertError>
fn try_from_godot( via: <AnimationMethodCallMode as GodotConvert>::Via, ) -> Result<AnimationMethodCallMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for AnimationMethodCallMode
impl GodotConvert for AnimationMethodCallMode
§impl Hash for AnimationMethodCallMode
impl Hash for AnimationMethodCallMode
§impl PartialEq for AnimationMethodCallMode
impl PartialEq for AnimationMethodCallMode
§fn eq(&self, other: &AnimationMethodCallMode) -> bool
fn eq(&self, other: &AnimationMethodCallMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for AnimationMethodCallMode
impl ToGodot for AnimationMethodCallMode
§fn to_godot(&self) -> <AnimationMethodCallMode as GodotConvert>::Via
fn to_godot(&self) -> <AnimationMethodCallMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for AnimationMethodCallMode
impl Eq for AnimationMethodCallMode
impl StructuralPartialEq for AnimationMethodCallMode
Auto Trait Implementations§
impl Freeze for AnimationMethodCallMode
impl RefUnwindSafe for AnimationMethodCallMode
impl Send for AnimationMethodCallMode
impl Sync for AnimationMethodCallMode
impl Unpin for AnimationMethodCallMode
impl UnwindSafe for AnimationMethodCallMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)