Struct godot::classes::animation_player::ExPlayWithCapture
pub struct ExPlayWithCapture<'a> { /* private fields */ }
Expand description
Default-param extender for AnimationPlayer::play_with_capture_ex
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Implementations§
§impl<'a> ExPlayWithCapture<'a>
impl<'a> ExPlayWithCapture<'a>
pub fn name(self, value: StringName) -> ExPlayWithCapture<'a>
pub fn duration(self, value: f64) -> ExPlayWithCapture<'a>
pub fn custom_blend(self, value: f64) -> ExPlayWithCapture<'a>
pub fn custom_speed(self, value: f32) -> ExPlayWithCapture<'a>
pub fn from_end(self, value: bool) -> ExPlayWithCapture<'a>
pub fn trans_type(self, value: TransitionType) -> ExPlayWithCapture<'a>
pub fn ease_type(self, value: EaseType) -> ExPlayWithCapture<'a>
pub fn done(self)
Auto Trait Implementations§
impl<'a> Freeze for ExPlayWithCapture<'a>
impl<'a> RefUnwindSafe for ExPlayWithCapture<'a>
impl<'a> !Send for ExPlayWithCapture<'a>
impl<'a> !Sync for ExPlayWithCapture<'a>
impl<'a> Unpin for ExPlayWithCapture<'a>
impl<'a> !UnwindSafe for ExPlayWithCapture<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more