Struct godot::classes::base_button::ActionMode
pub struct ActionMode { /* private fields */ }
Implementations§
§impl ActionMode
impl ActionMode
pub const PRESS: ActionMode = _
pub const PRESS: ActionMode = _
Godot enumerator name: ACTION_MODE_BUTTON_PRESS
pub const RELEASE: ActionMode = _
pub const RELEASE: ActionMode = _
Godot enumerator name: ACTION_MODE_BUTTON_RELEASE
Trait Implementations§
§impl Clone for ActionMode
impl Clone for ActionMode
§fn clone(&self) -> ActionMode
fn clone(&self) -> ActionMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ActionMode
impl Debug for ActionMode
§impl EngineEnum for ActionMode
impl EngineEnum for ActionMode
§impl FromGodot for ActionMode
impl FromGodot for ActionMode
§fn try_from_godot(
via: <ActionMode as GodotConvert>::Via,
) -> Result<ActionMode, ConvertError>
fn try_from_godot( via: <ActionMode as GodotConvert>::Via, ) -> Result<ActionMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ActionMode
impl GodotConvert for ActionMode
§impl Hash for ActionMode
impl Hash for ActionMode
§impl PartialEq for ActionMode
impl PartialEq for ActionMode
§fn eq(&self, other: &ActionMode) -> bool
fn eq(&self, other: &ActionMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ActionMode
impl ToGodot for ActionMode
§fn to_godot(&self) -> <ActionMode as GodotConvert>::Via
fn to_godot(&self) -> <ActionMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ActionMode
impl Eq for ActionMode
impl StructuralPartialEq for ActionMode
Auto Trait Implementations§
impl Freeze for ActionMode
impl RefUnwindSafe for ActionMode
impl Send for ActionMode
impl Sync for ActionMode
impl Unpin for ActionMode
impl UnwindSafe for ActionMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)