Struct godot::classes::base_material_3d::Feature
pub struct Feature { /* private fields */ }
Implementations§
§impl Feature
impl Feature
pub const NORMAL_MAPPING: Feature = _
pub const NORMAL_MAPPING: Feature = _
Godot enumerator name: FEATURE_NORMAL_MAPPING
pub const ANISOTROPY: Feature = _
pub const ANISOTROPY: Feature = _
Godot enumerator name: FEATURE_ANISOTROPY
pub const AMBIENT_OCCLUSION: Feature = _
pub const AMBIENT_OCCLUSION: Feature = _
Godot enumerator name: FEATURE_AMBIENT_OCCLUSION
pub const HEIGHT_MAPPING: Feature = _
pub const HEIGHT_MAPPING: Feature = _
Godot enumerator name: FEATURE_HEIGHT_MAPPING
pub const SUBSURFACE_SCATTERING: Feature = _
pub const SUBSURFACE_SCATTERING: Feature = _
Godot enumerator name: FEATURE_SUBSURFACE_SCATTERING
pub const SUBSURFACE_TRANSMITTANCE: Feature = _
pub const SUBSURFACE_TRANSMITTANCE: Feature = _
Godot enumerator name: FEATURE_SUBSURFACE_TRANSMITTANCE
pub const REFRACTION: Feature = _
pub const REFRACTION: Feature = _
Godot enumerator name: FEATURE_REFRACTION
Trait Implementations§
§impl EngineEnum for Feature
impl EngineEnum for Feature
§impl FromGodot for Feature
impl FromGodot for Feature
§fn try_from_godot(
via: <Feature as GodotConvert>::Via,
) -> Result<Feature, ConvertError>
fn try_from_godot( via: <Feature as GodotConvert>::Via, ) -> Result<Feature, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Feature
impl ToGodot for Feature
§fn to_godot(&self) -> <Feature as GodotConvert>::Via
fn to_godot(&self) -> <Feature as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Feature
impl Eq for Feature
impl StructuralPartialEq for Feature
Auto Trait Implementations§
impl Freeze for Feature
impl RefUnwindSafe for Feature
impl Send for Feature
impl Sync for Feature
impl Unpin for Feature
impl UnwindSafe for Feature
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)