Struct godot::classes::base_material_3d::ShadingMode
pub struct ShadingMode { /* private fields */ }
Implementations§
§impl ShadingMode
impl ShadingMode
pub const UNSHADED: ShadingMode = _
pub const UNSHADED: ShadingMode = _
Godot enumerator name: SHADING_MODE_UNSHADED
pub const PER_PIXEL: ShadingMode = _
pub const PER_PIXEL: ShadingMode = _
Godot enumerator name: SHADING_MODE_PER_PIXEL
pub const PER_VERTEX: ShadingMode = _
pub const PER_VERTEX: ShadingMode = _
Godot enumerator name: SHADING_MODE_PER_VERTEX
pub const MAX: ShadingMode = _
pub const MAX: ShadingMode = _
Godot enumerator name: SHADING_MODE_MAX
Trait Implementations§
§impl Clone for ShadingMode
impl Clone for ShadingMode
§fn clone(&self) -> ShadingMode
fn clone(&self) -> ShadingMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ShadingMode
impl Debug for ShadingMode
§impl EngineEnum for ShadingMode
impl EngineEnum for ShadingMode
§impl FromGodot for ShadingMode
impl FromGodot for ShadingMode
§fn try_from_godot(
via: <ShadingMode as GodotConvert>::Via,
) -> Result<ShadingMode, ConvertError>
fn try_from_godot( via: <ShadingMode as GodotConvert>::Via, ) -> Result<ShadingMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ShadingMode
impl GodotConvert for ShadingMode
§impl Hash for ShadingMode
impl Hash for ShadingMode
§impl IndexEnum for ShadingMode
impl IndexEnum for ShadingMode
§impl PartialEq for ShadingMode
impl PartialEq for ShadingMode
§fn eq(&self, other: &ShadingMode) -> bool
fn eq(&self, other: &ShadingMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ShadingMode
impl ToGodot for ShadingMode
§fn to_godot(&self) -> <ShadingMode as GodotConvert>::Via
fn to_godot(&self) -> <ShadingMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ShadingMode
impl Eq for ShadingMode
impl StructuralPartialEq for ShadingMode
Auto Trait Implementations§
impl Freeze for ShadingMode
impl RefUnwindSafe for ShadingMode
impl Send for ShadingMode
impl Sync for ShadingMode
impl Unpin for ShadingMode
impl UnwindSafe for ShadingMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)