Struct godot::classes::base_material_3d::TextureChannel
pub struct TextureChannel { /* private fields */ }
Implementations§
§impl TextureChannel
impl TextureChannel
pub const RED: TextureChannel = _
pub const RED: TextureChannel = _
Godot enumerator name: TEXTURE_CHANNEL_RED
pub const GREEN: TextureChannel = _
pub const GREEN: TextureChannel = _
Godot enumerator name: TEXTURE_CHANNEL_GREEN
pub const BLUE: TextureChannel = _
pub const BLUE: TextureChannel = _
Godot enumerator name: TEXTURE_CHANNEL_BLUE
pub const ALPHA: TextureChannel = _
pub const ALPHA: TextureChannel = _
Godot enumerator name: TEXTURE_CHANNEL_ALPHA
pub const GRAYSCALE: TextureChannel = _
pub const GRAYSCALE: TextureChannel = _
Godot enumerator name: TEXTURE_CHANNEL_GRAYSCALE
Trait Implementations§
§impl Clone for TextureChannel
impl Clone for TextureChannel
§fn clone(&self) -> TextureChannel
fn clone(&self) -> TextureChannel
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureChannel
impl Debug for TextureChannel
§impl EngineEnum for TextureChannel
impl EngineEnum for TextureChannel
§impl FromGodot for TextureChannel
impl FromGodot for TextureChannel
§fn try_from_godot(
via: <TextureChannel as GodotConvert>::Via,
) -> Result<TextureChannel, ConvertError>
fn try_from_godot( via: <TextureChannel as GodotConvert>::Via, ) -> Result<TextureChannel, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextureChannel
impl GodotConvert for TextureChannel
§impl Hash for TextureChannel
impl Hash for TextureChannel
§impl PartialEq for TextureChannel
impl PartialEq for TextureChannel
§fn eq(&self, other: &TextureChannel) -> bool
fn eq(&self, other: &TextureChannel) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for TextureChannel
impl ToGodot for TextureChannel
§fn to_godot(&self) -> <TextureChannel as GodotConvert>::Via
fn to_godot(&self) -> <TextureChannel as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextureChannel
impl Eq for TextureChannel
impl StructuralPartialEq for TextureChannel
Auto Trait Implementations§
impl Freeze for TextureChannel
impl RefUnwindSafe for TextureChannel
impl Send for TextureChannel
impl Sync for TextureChannel
impl Unpin for TextureChannel
impl UnwindSafe for TextureChannel
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)