Struct godot::classes::camera_2d::Camera2DProcessCallback
pub struct Camera2DProcessCallback { /* private fields */ }
Implementations§
§impl Camera2DProcessCallback
impl Camera2DProcessCallback
pub const PHYSICS: Camera2DProcessCallback = _
pub const PHYSICS: Camera2DProcessCallback = _
Godot enumerator name: CAMERA2D_PROCESS_PHYSICS
pub const IDLE: Camera2DProcessCallback = _
pub const IDLE: Camera2DProcessCallback = _
Godot enumerator name: CAMERA2D_PROCESS_IDLE
Trait Implementations§
§impl Clone for Camera2DProcessCallback
impl Clone for Camera2DProcessCallback
§fn clone(&self) -> Camera2DProcessCallback
fn clone(&self) -> Camera2DProcessCallback
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Camera2DProcessCallback
impl Debug for Camera2DProcessCallback
§impl EngineEnum for Camera2DProcessCallback
impl EngineEnum for Camera2DProcessCallback
§impl FromGodot for Camera2DProcessCallback
impl FromGodot for Camera2DProcessCallback
§fn try_from_godot(
via: <Camera2DProcessCallback as GodotConvert>::Via,
) -> Result<Camera2DProcessCallback, ConvertError>
fn try_from_godot( via: <Camera2DProcessCallback as GodotConvert>::Via, ) -> Result<Camera2DProcessCallback, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Camera2DProcessCallback
impl GodotConvert for Camera2DProcessCallback
§impl Hash for Camera2DProcessCallback
impl Hash for Camera2DProcessCallback
§impl PartialEq for Camera2DProcessCallback
impl PartialEq for Camera2DProcessCallback
§fn eq(&self, other: &Camera2DProcessCallback) -> bool
fn eq(&self, other: &Camera2DProcessCallback) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for Camera2DProcessCallback
impl ToGodot for Camera2DProcessCallback
§fn to_godot(&self) -> <Camera2DProcessCallback as GodotConvert>::Via
fn to_godot(&self) -> <Camera2DProcessCallback as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Camera2DProcessCallback
impl Eq for Camera2DProcessCallback
impl StructuralPartialEq for Camera2DProcessCallback
Auto Trait Implementations§
impl Freeze for Camera2DProcessCallback
impl RefUnwindSafe for Camera2DProcessCallback
impl Send for Camera2DProcessCallback
impl Sync for Camera2DProcessCallback
impl Unpin for Camera2DProcessCallback
impl UnwindSafe for Camera2DProcessCallback
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)