Struct godot::classes::camera_3d::KeepAspect
pub struct KeepAspect { /* private fields */ }
Implementations§
§impl KeepAspect
impl KeepAspect
pub const WIDTH: KeepAspect = _
pub const WIDTH: KeepAspect = _
Godot enumerator name: KEEP_WIDTH
pub const HEIGHT: KeepAspect = _
pub const HEIGHT: KeepAspect = _
Godot enumerator name: KEEP_HEIGHT
Trait Implementations§
§impl Clone for KeepAspect
impl Clone for KeepAspect
§fn clone(&self) -> KeepAspect
fn clone(&self) -> KeepAspect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for KeepAspect
impl Debug for KeepAspect
§impl EngineEnum for KeepAspect
impl EngineEnum for KeepAspect
§impl FromGodot for KeepAspect
impl FromGodot for KeepAspect
§fn try_from_godot(
via: <KeepAspect as GodotConvert>::Via,
) -> Result<KeepAspect, ConvertError>
fn try_from_godot( via: <KeepAspect as GodotConvert>::Via, ) -> Result<KeepAspect, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for KeepAspect
impl GodotConvert for KeepAspect
§impl Hash for KeepAspect
impl Hash for KeepAspect
§impl PartialEq for KeepAspect
impl PartialEq for KeepAspect
§fn eq(&self, other: &KeepAspect) -> bool
fn eq(&self, other: &KeepAspect) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for KeepAspect
impl ToGodot for KeepAspect
§fn to_godot(&self) -> <KeepAspect as GodotConvert>::Via
fn to_godot(&self) -> <KeepAspect as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for KeepAspect
impl Eq for KeepAspect
impl StructuralPartialEq for KeepAspect
Auto Trait Implementations§
impl Freeze for KeepAspect
impl RefUnwindSafe for KeepAspect
impl Send for KeepAspect
impl Sync for KeepAspect
impl Unpin for KeepAspect
impl UnwindSafe for KeepAspect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)