Struct godot::classes::camera_3d::ProjectionType
pub struct ProjectionType { /* private fields */ }
Implementations§
§impl ProjectionType
impl ProjectionType
pub const PERSPECTIVE: ProjectionType = _
pub const PERSPECTIVE: ProjectionType = _
Godot enumerator name: PROJECTION_PERSPECTIVE
pub const ORTHOGONAL: ProjectionType = _
pub const ORTHOGONAL: ProjectionType = _
Godot enumerator name: PROJECTION_ORTHOGONAL
pub const FRUSTUM: ProjectionType = _
pub const FRUSTUM: ProjectionType = _
Godot enumerator name: PROJECTION_FRUSTUM
Trait Implementations§
§impl Clone for ProjectionType
impl Clone for ProjectionType
§fn clone(&self) -> ProjectionType
fn clone(&self) -> ProjectionType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ProjectionType
impl Debug for ProjectionType
§impl EngineEnum for ProjectionType
impl EngineEnum for ProjectionType
§impl FromGodot for ProjectionType
impl FromGodot for ProjectionType
§fn try_from_godot(
via: <ProjectionType as GodotConvert>::Via,
) -> Result<ProjectionType, ConvertError>
fn try_from_godot( via: <ProjectionType as GodotConvert>::Via, ) -> Result<ProjectionType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ProjectionType
impl GodotConvert for ProjectionType
§impl Hash for ProjectionType
impl Hash for ProjectionType
§impl PartialEq for ProjectionType
impl PartialEq for ProjectionType
§fn eq(&self, other: &ProjectionType) -> bool
fn eq(&self, other: &ProjectionType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ProjectionType
impl ToGodot for ProjectionType
§fn to_godot(&self) -> <ProjectionType as GodotConvert>::Via
fn to_godot(&self) -> <ProjectionType as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ProjectionType
impl Eq for ProjectionType
impl StructuralPartialEq for ProjectionType
Auto Trait Implementations§
impl Freeze for ProjectionType
impl RefUnwindSafe for ProjectionType
impl Send for ProjectionType
impl Sync for ProjectionType
impl Unpin for ProjectionType
impl UnwindSafe for ProjectionType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)