Struct godot::classes::character_body_2d::ExGetFloorAngle
pub struct ExGetFloorAngle<'a> { /* private fields */ }
Expand description
Default-param extender for CharacterBody2D::get_floor_angle_ex
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Implementations§
§impl<'a> ExGetFloorAngle<'a>
impl<'a> ExGetFloorAngle<'a>
pub fn up_direction(self, value: Vector2) -> ExGetFloorAngle<'a>
pub fn done(self) -> f32
Auto Trait Implementations§
impl<'a> Freeze for ExGetFloorAngle<'a>
impl<'a> RefUnwindSafe for ExGetFloorAngle<'a>
impl<'a> !Send for ExGetFloorAngle<'a>
impl<'a> !Sync for ExGetFloorAngle<'a>
impl<'a> Unpin for ExGetFloorAngle<'a>
impl<'a> UnwindSafe for ExGetFloorAngle<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more