Struct godot::classes::character_body_2d::MotionMode
pub struct MotionMode { /* private fields */ }
Implementations§
§impl MotionMode
impl MotionMode
pub const GROUNDED: MotionMode = _
pub const GROUNDED: MotionMode = _
Godot enumerator name: MOTION_MODE_GROUNDED
pub const FLOATING: MotionMode = _
pub const FLOATING: MotionMode = _
Godot enumerator name: MOTION_MODE_FLOATING
Trait Implementations§
§impl Clone for MotionMode
impl Clone for MotionMode
§fn clone(&self) -> MotionMode
fn clone(&self) -> MotionMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for MotionMode
impl Debug for MotionMode
§impl EngineEnum for MotionMode
impl EngineEnum for MotionMode
§impl FromGodot for MotionMode
impl FromGodot for MotionMode
§fn try_from_godot(
via: <MotionMode as GodotConvert>::Via,
) -> Result<MotionMode, ConvertError>
fn try_from_godot( via: <MotionMode as GodotConvert>::Via, ) -> Result<MotionMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for MotionMode
impl GodotConvert for MotionMode
§impl Hash for MotionMode
impl Hash for MotionMode
§impl PartialEq for MotionMode
impl PartialEq for MotionMode
§fn eq(&self, other: &MotionMode) -> bool
fn eq(&self, other: &MotionMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for MotionMode
impl ToGodot for MotionMode
§fn to_godot(&self) -> <MotionMode as GodotConvert>::Via
fn to_godot(&self) -> <MotionMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for MotionMode
impl Eq for MotionMode
impl StructuralPartialEq for MotionMode
Auto Trait Implementations§
impl Freeze for MotionMode
impl RefUnwindSafe for MotionMode
impl Send for MotionMode
impl Sync for MotionMode
impl Unpin for MotionMode
impl UnwindSafe for MotionMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)