Struct godot::classes::cpu_particles_3d::Parameter
pub struct Parameter { /* private fields */ }
Implementations§
§impl Parameter
impl Parameter
pub const INITIAL_LINEAR_VELOCITY: Parameter = _
pub const INITIAL_LINEAR_VELOCITY: Parameter = _
Godot enumerator name: PARAM_INITIAL_LINEAR_VELOCITY
pub const ANGULAR_VELOCITY: Parameter = _
pub const ANGULAR_VELOCITY: Parameter = _
Godot enumerator name: PARAM_ANGULAR_VELOCITY
pub const ORBIT_VELOCITY: Parameter = _
pub const ORBIT_VELOCITY: Parameter = _
Godot enumerator name: PARAM_ORBIT_VELOCITY
pub const LINEAR_ACCEL: Parameter = _
pub const LINEAR_ACCEL: Parameter = _
Godot enumerator name: PARAM_LINEAR_ACCEL
pub const RADIAL_ACCEL: Parameter = _
pub const RADIAL_ACCEL: Parameter = _
Godot enumerator name: PARAM_RADIAL_ACCEL
pub const TANGENTIAL_ACCEL: Parameter = _
pub const TANGENTIAL_ACCEL: Parameter = _
Godot enumerator name: PARAM_TANGENTIAL_ACCEL
pub const HUE_VARIATION: Parameter = _
pub const HUE_VARIATION: Parameter = _
Godot enumerator name: PARAM_HUE_VARIATION
pub const ANIM_SPEED: Parameter = _
pub const ANIM_SPEED: Parameter = _
Godot enumerator name: PARAM_ANIM_SPEED
pub const ANIM_OFFSET: Parameter = _
pub const ANIM_OFFSET: Parameter = _
Godot enumerator name: PARAM_ANIM_OFFSET
Trait Implementations§
§impl EngineEnum for Parameter
impl EngineEnum for Parameter
§impl FromGodot for Parameter
impl FromGodot for Parameter
§fn try_from_godot(
via: <Parameter as GodotConvert>::Via,
) -> Result<Parameter, ConvertError>
fn try_from_godot( via: <Parameter as GodotConvert>::Via, ) -> Result<Parameter, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Parameter
impl ToGodot for Parameter
§fn to_godot(&self) -> <Parameter as GodotConvert>::Via
fn to_godot(&self) -> <Parameter as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Parameter
impl Eq for Parameter
impl StructuralPartialEq for Parameter
Auto Trait Implementations§
impl Freeze for Parameter
impl RefUnwindSafe for Parameter
impl Send for Parameter
impl Sync for Parameter
impl Unpin for Parameter
impl UnwindSafe for Parameter
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)