Struct godot::classes::curve_texture::TextureMode
pub struct TextureMode { /* private fields */ }
Implementations§
§impl TextureMode
impl TextureMode
pub const RGB: TextureMode = _
pub const RGB: TextureMode = _
Godot enumerator name: TEXTURE_MODE_RGB
pub const RED: TextureMode = _
pub const RED: TextureMode = _
Godot enumerator name: TEXTURE_MODE_RED
Trait Implementations§
§impl Clone for TextureMode
impl Clone for TextureMode
§fn clone(&self) -> TextureMode
fn clone(&self) -> TextureMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for TextureMode
impl Debug for TextureMode
§impl EngineEnum for TextureMode
impl EngineEnum for TextureMode
§impl FromGodot for TextureMode
impl FromGodot for TextureMode
§fn try_from_godot(
via: <TextureMode as GodotConvert>::Via,
) -> Result<TextureMode, ConvertError>
fn try_from_godot( via: <TextureMode as GodotConvert>::Via, ) -> Result<TextureMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for TextureMode
impl GodotConvert for TextureMode
§impl Hash for TextureMode
impl Hash for TextureMode
§impl PartialEq for TextureMode
impl PartialEq for TextureMode
§fn eq(&self, other: &TextureMode) -> bool
fn eq(&self, other: &TextureMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for TextureMode
impl ToGodot for TextureMode
§fn to_godot(&self) -> <TextureMode as GodotConvert>::Via
fn to_godot(&self) -> <TextureMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextureMode
impl Eq for TextureMode
impl StructuralPartialEq for TextureMode
Auto Trait Implementations§
impl Freeze for TextureMode
impl RefUnwindSafe for TextureMode
impl Send for TextureMode
impl Sync for TextureMode
impl Unpin for TextureMode
impl UnwindSafe for TextureMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)