Struct godot::classes::decal::DecalTexture
pub struct DecalTexture { /* private fields */ }
Implementations§
§impl DecalTexture
impl DecalTexture
pub const ALBEDO: DecalTexture = _
pub const ALBEDO: DecalTexture = _
Godot enumerator name: TEXTURE_ALBEDO
pub const NORMAL: DecalTexture = _
pub const NORMAL: DecalTexture = _
Godot enumerator name: TEXTURE_NORMAL
pub const ORM: DecalTexture = _
pub const ORM: DecalTexture = _
Godot enumerator name: TEXTURE_ORM
pub const EMISSION: DecalTexture = _
pub const EMISSION: DecalTexture = _
Godot enumerator name: TEXTURE_EMISSION
pub const MAX: DecalTexture = _
pub const MAX: DecalTexture = _
Godot enumerator name: TEXTURE_MAX
Trait Implementations§
§impl Clone for DecalTexture
impl Clone for DecalTexture
§fn clone(&self) -> DecalTexture
fn clone(&self) -> DecalTexture
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DecalTexture
impl Debug for DecalTexture
§impl EngineEnum for DecalTexture
impl EngineEnum for DecalTexture
§impl FromGodot for DecalTexture
impl FromGodot for DecalTexture
§fn try_from_godot(
via: <DecalTexture as GodotConvert>::Via,
) -> Result<DecalTexture, ConvertError>
fn try_from_godot( via: <DecalTexture as GodotConvert>::Via, ) -> Result<DecalTexture, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for DecalTexture
impl GodotConvert for DecalTexture
§impl Hash for DecalTexture
impl Hash for DecalTexture
§impl IndexEnum for DecalTexture
impl IndexEnum for DecalTexture
§impl PartialEq for DecalTexture
impl PartialEq for DecalTexture
§fn eq(&self, other: &DecalTexture) -> bool
fn eq(&self, other: &DecalTexture) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for DecalTexture
impl ToGodot for DecalTexture
§fn to_godot(&self) -> <DecalTexture as GodotConvert>::Via
fn to_godot(&self) -> <DecalTexture as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for DecalTexture
impl Eq for DecalTexture
impl StructuralPartialEq for DecalTexture
Auto Trait Implementations§
impl Freeze for DecalTexture
impl RefUnwindSafe for DecalTexture
impl Send for DecalTexture
impl Sync for DecalTexture
impl Unpin for DecalTexture
impl UnwindSafe for DecalTexture
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)