Struct godot::classes::display_server::HandleType
pub struct HandleType { /* private fields */ }
Implementations§
§impl HandleType
impl HandleType
pub const DISPLAY_HANDLE: HandleType = _
pub const WINDOW_HANDLE: HandleType = _
pub const WINDOW_VIEW: HandleType = _
pub const OPENGL_CONTEXT: HandleType = _
Trait Implementations§
§impl Clone for HandleType
impl Clone for HandleType
§fn clone(&self) -> HandleType
fn clone(&self) -> HandleType
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for HandleType
impl Debug for HandleType
§impl EngineEnum for HandleType
impl EngineEnum for HandleType
§impl FromGodot for HandleType
impl FromGodot for HandleType
§fn try_from_godot(
via: <HandleType as GodotConvert>::Via,
) -> Result<HandleType, ConvertError>
fn try_from_godot( via: <HandleType as GodotConvert>::Via, ) -> Result<HandleType, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for HandleType
impl GodotConvert for HandleType
§impl Hash for HandleType
impl Hash for HandleType
§impl PartialEq for HandleType
impl PartialEq for HandleType
§fn eq(&self, other: &HandleType) -> bool
fn eq(&self, other: &HandleType) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for HandleType
impl ToGodot for HandleType
§fn to_godot(&self) -> <HandleType as GodotConvert>::Via
fn to_godot(&self) -> <HandleType as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for HandleType
impl Eq for HandleType
impl StructuralPartialEq for HandleType
Auto Trait Implementations§
impl Freeze for HandleType
impl RefUnwindSafe for HandleType
impl Send for HandleType
impl Sync for HandleType
impl Unpin for HandleType
impl UnwindSafe for HandleType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)