Struct godot::classes::display_server::WindowMode
pub struct WindowMode { /* private fields */ }
Implementations§
§impl WindowMode
impl WindowMode
pub const WINDOWED: WindowMode = _
pub const WINDOWED: WindowMode = _
Godot enumerator name: WINDOW_MODE_WINDOWED
pub const MINIMIZED: WindowMode = _
pub const MINIMIZED: WindowMode = _
Godot enumerator name: WINDOW_MODE_MINIMIZED
pub const MAXIMIZED: WindowMode = _
pub const MAXIMIZED: WindowMode = _
Godot enumerator name: WINDOW_MODE_MAXIMIZED
pub const FULLSCREEN: WindowMode = _
pub const FULLSCREEN: WindowMode = _
Godot enumerator name: WINDOW_MODE_FULLSCREEN
pub const EXCLUSIVE_FULLSCREEN: WindowMode = _
pub const EXCLUSIVE_FULLSCREEN: WindowMode = _
Godot enumerator name: WINDOW_MODE_EXCLUSIVE_FULLSCREEN
Trait Implementations§
§impl Clone for WindowMode
impl Clone for WindowMode
§fn clone(&self) -> WindowMode
fn clone(&self) -> WindowMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for WindowMode
impl Debug for WindowMode
§impl EngineEnum for WindowMode
impl EngineEnum for WindowMode
§impl FromGodot for WindowMode
impl FromGodot for WindowMode
§fn try_from_godot(
via: <WindowMode as GodotConvert>::Via,
) -> Result<WindowMode, ConvertError>
fn try_from_godot( via: <WindowMode as GodotConvert>::Via, ) -> Result<WindowMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for WindowMode
impl GodotConvert for WindowMode
§impl Hash for WindowMode
impl Hash for WindowMode
§impl PartialEq for WindowMode
impl PartialEq for WindowMode
§fn eq(&self, other: &WindowMode) -> bool
fn eq(&self, other: &WindowMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for WindowMode
impl ToGodot for WindowMode
§fn to_godot(&self) -> <WindowMode as GodotConvert>::Via
fn to_godot(&self) -> <WindowMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for WindowMode
impl Eq for WindowMode
impl StructuralPartialEq for WindowMode
Auto Trait Implementations§
impl Freeze for WindowMode
impl RefUnwindSafe for WindowMode
impl Send for WindowMode
impl Sync for WindowMode
impl Unpin for WindowMode
impl UnwindSafe for WindowMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)