Struct godot::classes::enet_packet_peer::PeerState
pub struct PeerState { /* private fields */ }
Implementations§
§impl PeerState
impl PeerState
pub const DISCONNECTED: PeerState = _
pub const DISCONNECTED: PeerState = _
Godot enumerator name: STATE_DISCONNECTED
pub const CONNECTING: PeerState = _
pub const CONNECTING: PeerState = _
Godot enumerator name: STATE_CONNECTING
pub const ACKNOWLEDGING_CONNECT: PeerState = _
pub const ACKNOWLEDGING_CONNECT: PeerState = _
Godot enumerator name: STATE_ACKNOWLEDGING_CONNECT
pub const CONNECTION_PENDING: PeerState = _
pub const CONNECTION_PENDING: PeerState = _
Godot enumerator name: STATE_CONNECTION_PENDING
pub const CONNECTION_SUCCEEDED: PeerState = _
pub const CONNECTION_SUCCEEDED: PeerState = _
Godot enumerator name: STATE_CONNECTION_SUCCEEDED
pub const DISCONNECT_LATER: PeerState = _
pub const DISCONNECT_LATER: PeerState = _
Godot enumerator name: STATE_DISCONNECT_LATER
pub const DISCONNECTING: PeerState = _
pub const DISCONNECTING: PeerState = _
Godot enumerator name: STATE_DISCONNECTING
pub const ACKNOWLEDGING_DISCONNECT: PeerState = _
pub const ACKNOWLEDGING_DISCONNECT: PeerState = _
Godot enumerator name: STATE_ACKNOWLEDGING_DISCONNECT
Trait Implementations§
§impl EngineEnum for PeerState
impl EngineEnum for PeerState
§impl FromGodot for PeerState
impl FromGodot for PeerState
§fn try_from_godot(
via: <PeerState as GodotConvert>::Via,
) -> Result<PeerState, ConvertError>
fn try_from_godot( via: <PeerState as GodotConvert>::Via, ) -> Result<PeerState, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for PeerState
impl ToGodot for PeerState
§fn to_godot(&self) -> <PeerState as GodotConvert>::Via
fn to_godot(&self) -> <PeerState as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for PeerState
impl Eq for PeerState
impl StructuralPartialEq for PeerState
Auto Trait Implementations§
impl Freeze for PeerState
impl RefUnwindSafe for PeerState
impl Send for PeerState
impl Sync for PeerState
impl Unpin for PeerState
impl UnwindSafe for PeerState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)