Struct godot::classes::engine_debugger::ExScriptDebug
pub struct ExScriptDebug<'a> { /* private fields */ }
Expand description
Default-param extender for EngineDebugger::script_debug_ex
.
Implementations§
§impl<'a> ExScriptDebug<'a>
impl<'a> ExScriptDebug<'a>
pub fn can_continue(self, value: bool) -> ExScriptDebug<'a>
pub fn is_error_breakpoint(self, value: bool) -> ExScriptDebug<'a>
pub fn done(self)
Auto Trait Implementations§
impl<'a> Freeze for ExScriptDebug<'a>
impl<'a> RefUnwindSafe for ExScriptDebug<'a>
impl<'a> !Send for ExScriptDebug<'a>
impl<'a> !Sync for ExScriptDebug<'a>
impl<'a> Unpin for ExScriptDebug<'a>
impl<'a> !UnwindSafe for ExScriptDebug<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more