Struct godot::classes::gpu_particles_collision_sdf_3d::Resolution
pub struct Resolution { /* private fields */ }
Implementations§
§impl Resolution
impl Resolution
pub const RESOLUTION_16: Resolution = _
pub const RESOLUTION_32: Resolution = _
pub const RESOLUTION_64: Resolution = _
pub const RESOLUTION_128: Resolution = _
pub const RESOLUTION_256: Resolution = _
pub const RESOLUTION_512: Resolution = _
pub const MAX: Resolution = _
pub const MAX: Resolution = _
Godot enumerator name: RESOLUTION_MAX
Trait Implementations§
§impl Clone for Resolution
impl Clone for Resolution
§fn clone(&self) -> Resolution
fn clone(&self) -> Resolution
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for Resolution
impl Debug for Resolution
§impl EngineEnum for Resolution
impl EngineEnum for Resolution
§impl FromGodot for Resolution
impl FromGodot for Resolution
§fn try_from_godot(
via: <Resolution as GodotConvert>::Via,
) -> Result<Resolution, ConvertError>
fn try_from_godot( via: <Resolution as GodotConvert>::Via, ) -> Result<Resolution, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for Resolution
impl GodotConvert for Resolution
§impl Hash for Resolution
impl Hash for Resolution
§impl IndexEnum for Resolution
impl IndexEnum for Resolution
§impl PartialEq for Resolution
impl PartialEq for Resolution
§fn eq(&self, other: &Resolution) -> bool
fn eq(&self, other: &Resolution) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for Resolution
impl ToGodot for Resolution
§fn to_godot(&self) -> <Resolution as GodotConvert>::Via
fn to_godot(&self) -> <Resolution as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Resolution
impl Eq for Resolution
impl StructuralPartialEq for Resolution
Auto Trait Implementations§
impl Freeze for Resolution
impl RefUnwindSafe for Resolution
impl Send for Resolution
impl Sync for Resolution
impl Unpin for Resolution
impl UnwindSafe for Resolution
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)