Struct godot::classes::hinge_joint_3d::Param
pub struct Param { /* private fields */ }
Implementations§
§impl Param
impl Param
pub const LIMIT_UPPER: Param = _
pub const LIMIT_UPPER: Param = _
Godot enumerator name: PARAM_LIMIT_UPPER
pub const LIMIT_LOWER: Param = _
pub const LIMIT_LOWER: Param = _
Godot enumerator name: PARAM_LIMIT_LOWER
pub const LIMIT_BIAS: Param = _
pub const LIMIT_BIAS: Param = _
Godot enumerator name: PARAM_LIMIT_BIAS
pub const LIMIT_SOFTNESS: Param = _
pub const LIMIT_SOFTNESS: Param = _
Godot enumerator name: PARAM_LIMIT_SOFTNESS
pub const LIMIT_RELAXATION: Param = _
pub const LIMIT_RELAXATION: Param = _
Godot enumerator name: PARAM_LIMIT_RELAXATION
pub const MOTOR_TARGET_VELOCITY: Param = _
pub const MOTOR_TARGET_VELOCITY: Param = _
Godot enumerator name: PARAM_MOTOR_TARGET_VELOCITY
pub const MOTOR_MAX_IMPULSE: Param = _
pub const MOTOR_MAX_IMPULSE: Param = _
Godot enumerator name: PARAM_MOTOR_MAX_IMPULSE
Trait Implementations§
§impl EngineEnum for Param
impl EngineEnum for Param
§impl FromGodot for Param
impl FromGodot for Param
§fn try_from_godot(
via: <Param as GodotConvert>::Via,
) -> Result<Param, ConvertError>
fn try_from_godot( via: <Param as GodotConvert>::Via, ) -> Result<Param, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Param
impl ToGodot for Param
§fn to_godot(&self) -> <Param as GodotConvert>::Via
fn to_godot(&self) -> <Param as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Param
impl Eq for Param
impl StructuralPartialEq for Param
Auto Trait Implementations§
impl Freeze for Param
impl RefUnwindSafe for Param
impl Send for Param
impl Sync for Param
impl Unpin for Param
impl UnwindSafe for Param
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)