Struct godot::classes::http_client::Status
pub struct Status { /* private fields */ }
Implementations§
§impl Status
impl Status
pub const DISCONNECTED: Status = _
pub const DISCONNECTED: Status = _
Godot enumerator name: STATUS_DISCONNECTED
pub const CANT_RESOLVE: Status = _
pub const CANT_RESOLVE: Status = _
Godot enumerator name: STATUS_CANT_RESOLVE
pub const CONNECTING: Status = _
pub const CONNECTING: Status = _
Godot enumerator name: STATUS_CONNECTING
pub const CANT_CONNECT: Status = _
pub const CANT_CONNECT: Status = _
Godot enumerator name: STATUS_CANT_CONNECT
pub const REQUESTING: Status = _
pub const REQUESTING: Status = _
Godot enumerator name: STATUS_REQUESTING
pub const CONNECTION_ERROR: Status = _
pub const CONNECTION_ERROR: Status = _
Godot enumerator name: STATUS_CONNECTION_ERROR
pub const TLS_HANDSHAKE_ERROR: Status = _
pub const TLS_HANDSHAKE_ERROR: Status = _
Godot enumerator name: STATUS_TLS_HANDSHAKE_ERROR
Trait Implementations§
§impl EngineEnum for Status
impl EngineEnum for Status
§impl FromGodot for Status
impl FromGodot for Status
§fn try_from_godot(
via: <Status as GodotConvert>::Via,
) -> Result<Status, ConvertError>
fn try_from_godot( via: <Status as GodotConvert>::Via, ) -> Result<Status, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Status
impl ToGodot for Status
§fn to_godot(&self) -> <Status as GodotConvert>::Via
fn to_godot(&self) -> <Status as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Status
impl Eq for Status
impl StructuralPartialEq for Status
Auto Trait Implementations§
impl Freeze for Status
impl RefUnwindSafe for Status
impl Send for Status
impl Sync for Status
impl Unpin for Status
impl UnwindSafe for Status
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)