Struct godot::classes::http_request::Result
pub struct Result { /* private fields */ }
Implementations§
§impl Result
impl Result
pub const CHUNKED_BODY_SIZE_MISMATCH: Result = _
pub const CHUNKED_BODY_SIZE_MISMATCH: Result = _
Godot enumerator name: RESULT_CHUNKED_BODY_SIZE_MISMATCH
pub const CANT_CONNECT: Result = _
pub const CANT_CONNECT: Result = _
Godot enumerator name: RESULT_CANT_CONNECT
pub const CANT_RESOLVE: Result = _
pub const CANT_RESOLVE: Result = _
Godot enumerator name: RESULT_CANT_RESOLVE
pub const CONNECTION_ERROR: Result = _
pub const CONNECTION_ERROR: Result = _
Godot enumerator name: RESULT_CONNECTION_ERROR
pub const TLS_HANDSHAKE_ERROR: Result = _
pub const TLS_HANDSHAKE_ERROR: Result = _
Godot enumerator name: RESULT_TLS_HANDSHAKE_ERROR
pub const NO_RESPONSE: Result = _
pub const NO_RESPONSE: Result = _
Godot enumerator name: RESULT_NO_RESPONSE
pub const BODY_SIZE_LIMIT_EXCEEDED: Result = _
pub const BODY_SIZE_LIMIT_EXCEEDED: Result = _
Godot enumerator name: RESULT_BODY_SIZE_LIMIT_EXCEEDED
pub const BODY_DECOMPRESS_FAILED: Result = _
pub const BODY_DECOMPRESS_FAILED: Result = _
Godot enumerator name: RESULT_BODY_DECOMPRESS_FAILED
pub const REQUEST_FAILED: Result = _
pub const REQUEST_FAILED: Result = _
Godot enumerator name: RESULT_REQUEST_FAILED
pub const DOWNLOAD_FILE_CANT_OPEN: Result = _
pub const DOWNLOAD_FILE_CANT_OPEN: Result = _
Godot enumerator name: RESULT_DOWNLOAD_FILE_CANT_OPEN
pub const DOWNLOAD_FILE_WRITE_ERROR: Result = _
pub const DOWNLOAD_FILE_WRITE_ERROR: Result = _
Godot enumerator name: RESULT_DOWNLOAD_FILE_WRITE_ERROR
pub const REDIRECT_LIMIT_REACHED: Result = _
pub const REDIRECT_LIMIT_REACHED: Result = _
Godot enumerator name: RESULT_REDIRECT_LIMIT_REACHED
Trait Implementations§
§impl EngineEnum for Result
impl EngineEnum for Result
§impl FromGodot for Result
impl FromGodot for Result
§fn try_from_godot(
via: <Result as GodotConvert>::Via,
) -> Result<Result, ConvertError>
fn try_from_godot( via: <Result as GodotConvert>::Via, ) -> Result<Result, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl ToGodot for Result
impl ToGodot for Result
§fn to_godot(&self) -> <Result as GodotConvert>::Via
fn to_godot(&self) -> <Result as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for Result
impl Eq for Result
impl StructuralPartialEq for Result
Auto Trait Implementations§
impl Freeze for Result
impl RefUnwindSafe for Result
impl Send for Result
impl Sync for Result
impl Unpin for Result
impl UnwindSafe for Result
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)