Struct godot::classes::input::ExIsActionPressed
pub struct ExIsActionPressed<'a> { /* private fields */ }
Expand description
Default-param extender for Input::is_action_pressed_ex
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Implementations§
§impl<'a> ExIsActionPressed<'a>
impl<'a> ExIsActionPressed<'a>
pub fn exact_match(self, value: bool) -> ExIsActionPressed<'a>
pub fn done(self) -> bool
Auto Trait Implementations§
impl<'a> Freeze for ExIsActionPressed<'a>
impl<'a> RefUnwindSafe for ExIsActionPressed<'a>
impl<'a> !Send for ExIsActionPressed<'a>
impl<'a> !Sync for ExIsActionPressed<'a>
impl<'a> Unpin for ExIsActionPressed<'a>
impl<'a> UnwindSafe for ExIsActionPressed<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more