Struct godot::classes::input::ExVibrateHandheld
pub struct ExVibrateHandheld<'a> { /* private fields */ }
Expand description
Default-param extender for Input::vibrate_handheld_ex
.
Implementations§
§impl<'a> ExVibrateHandheld<'a>
impl<'a> ExVibrateHandheld<'a>
pub fn duration_ms(self, value: i32) -> ExVibrateHandheld<'a>
pub fn amplitude(self, value: f32) -> ExVibrateHandheld<'a>
pub fn done(self)
Auto Trait Implementations§
impl<'a> Freeze for ExVibrateHandheld<'a>
impl<'a> RefUnwindSafe for ExVibrateHandheld<'a>
impl<'a> !Send for ExVibrateHandheld<'a>
impl<'a> !Sync for ExVibrateHandheld<'a>
impl<'a> Unpin for ExVibrateHandheld<'a>
impl<'a> !UnwindSafe for ExVibrateHandheld<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more