Struct godot::classes::ip::ResolverStatus
pub struct ResolverStatus { /* private fields */ }
Implementations§
§impl ResolverStatus
impl ResolverStatus
pub const NONE: ResolverStatus = _
pub const NONE: ResolverStatus = _
Godot enumerator name: RESOLVER_STATUS_NONE
pub const WAITING: ResolverStatus = _
pub const WAITING: ResolverStatus = _
Godot enumerator name: RESOLVER_STATUS_WAITING
pub const DONE: ResolverStatus = _
pub const DONE: ResolverStatus = _
Godot enumerator name: RESOLVER_STATUS_DONE
pub const ERROR: ResolverStatus = _
pub const ERROR: ResolverStatus = _
Godot enumerator name: RESOLVER_STATUS_ERROR
Trait Implementations§
§impl Clone for ResolverStatus
impl Clone for ResolverStatus
§fn clone(&self) -> ResolverStatus
fn clone(&self) -> ResolverStatus
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ResolverStatus
impl Debug for ResolverStatus
§impl EngineEnum for ResolverStatus
impl EngineEnum for ResolverStatus
§impl FromGodot for ResolverStatus
impl FromGodot for ResolverStatus
§fn try_from_godot(
via: <ResolverStatus as GodotConvert>::Via,
) -> Result<ResolverStatus, ConvertError>
fn try_from_godot( via: <ResolverStatus as GodotConvert>::Via, ) -> Result<ResolverStatus, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ResolverStatus
impl GodotConvert for ResolverStatus
§impl Hash for ResolverStatus
impl Hash for ResolverStatus
§impl PartialEq for ResolverStatus
impl PartialEq for ResolverStatus
§fn eq(&self, other: &ResolverStatus) -> bool
fn eq(&self, other: &ResolverStatus) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ResolverStatus
impl ToGodot for ResolverStatus
§fn to_godot(&self) -> <ResolverStatus as GodotConvert>::Via
fn to_godot(&self) -> <ResolverStatus as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ResolverStatus
impl Eq for ResolverStatus
impl StructuralPartialEq for ResolverStatus
Auto Trait Implementations§
impl Freeze for ResolverStatus
impl RefUnwindSafe for ResolverStatus
impl Send for ResolverStatus
impl Sync for ResolverStatus
impl Unpin for ResolverStatus
impl UnwindSafe for ResolverStatus
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)