Struct godot::classes::kinematic_collision_3d::ExGetColliderId
pub struct ExGetColliderId<'a> { /* private fields */ }
Expand description
Default-param extender for KinematicCollision3D::get_collider_id_ex
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Implementations§
§impl<'a> ExGetColliderId<'a>
impl<'a> ExGetColliderId<'a>
pub fn collision_index(self, value: i32) -> ExGetColliderId<'a>
pub fn done(self) -> u64
Auto Trait Implementations§
impl<'a> Freeze for ExGetColliderId<'a>
impl<'a> RefUnwindSafe for ExGetColliderId<'a>
impl<'a> !Send for ExGetColliderId<'a>
impl<'a> !Sync for ExGetColliderId<'a>
impl<'a> Unpin for ExGetColliderId<'a>
impl<'a> UnwindSafe for ExGetColliderId<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more