Struct godot::classes::line_2d::LineTextureMode
pub struct LineTextureMode { /* private fields */ }
Implementations§
§impl LineTextureMode
impl LineTextureMode
pub const NONE: LineTextureMode = _
pub const NONE: LineTextureMode = _
Godot enumerator name: LINE_TEXTURE_NONE
pub const TILE: LineTextureMode = _
pub const TILE: LineTextureMode = _
Godot enumerator name: LINE_TEXTURE_TILE
pub const STRETCH: LineTextureMode = _
pub const STRETCH: LineTextureMode = _
Godot enumerator name: LINE_TEXTURE_STRETCH
Trait Implementations§
§impl Clone for LineTextureMode
impl Clone for LineTextureMode
§fn clone(&self) -> LineTextureMode
fn clone(&self) -> LineTextureMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for LineTextureMode
impl Debug for LineTextureMode
§impl EngineEnum for LineTextureMode
impl EngineEnum for LineTextureMode
§impl FromGodot for LineTextureMode
impl FromGodot for LineTextureMode
§fn try_from_godot(
via: <LineTextureMode as GodotConvert>::Via,
) -> Result<LineTextureMode, ConvertError>
fn try_from_godot( via: <LineTextureMode as GodotConvert>::Via, ) -> Result<LineTextureMode, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for LineTextureMode
impl GodotConvert for LineTextureMode
§impl Hash for LineTextureMode
impl Hash for LineTextureMode
§impl PartialEq for LineTextureMode
impl PartialEq for LineTextureMode
§fn eq(&self, other: &LineTextureMode) -> bool
fn eq(&self, other: &LineTextureMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for LineTextureMode
impl ToGodot for LineTextureMode
§fn to_godot(&self) -> <LineTextureMode as GodotConvert>::Via
fn to_godot(&self) -> <LineTextureMode as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for LineTextureMode
impl Eq for LineTextureMode
impl StructuralPartialEq for LineTextureMode
Auto Trait Implementations§
impl Freeze for LineTextureMode
impl RefUnwindSafe for LineTextureMode
impl Send for LineTextureMode
impl Sync for LineTextureMode
impl Unpin for LineTextureMode
impl UnwindSafe for LineTextureMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)