Struct godot::classes::multiplayer_peer::ConnectionStatus
pub struct ConnectionStatus { /* private fields */ }
Implementations§
§impl ConnectionStatus
impl ConnectionStatus
pub const DISCONNECTED: ConnectionStatus = _
pub const DISCONNECTED: ConnectionStatus = _
Godot enumerator name: CONNECTION_DISCONNECTED
pub const CONNECTING: ConnectionStatus = _
pub const CONNECTING: ConnectionStatus = _
Godot enumerator name: CONNECTION_CONNECTING
pub const CONNECTED: ConnectionStatus = _
pub const CONNECTED: ConnectionStatus = _
Godot enumerator name: CONNECTION_CONNECTED
Trait Implementations§
§impl Clone for ConnectionStatus
impl Clone for ConnectionStatus
§fn clone(&self) -> ConnectionStatus
fn clone(&self) -> ConnectionStatus
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ConnectionStatus
impl Debug for ConnectionStatus
§impl EngineEnum for ConnectionStatus
impl EngineEnum for ConnectionStatus
§impl FromGodot for ConnectionStatus
impl FromGodot for ConnectionStatus
§fn try_from_godot(
via: <ConnectionStatus as GodotConvert>::Via,
) -> Result<ConnectionStatus, ConvertError>
fn try_from_godot( via: <ConnectionStatus as GodotConvert>::Via, ) -> Result<ConnectionStatus, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant
, returning Err
on failure.§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
§impl GodotConvert for ConnectionStatus
impl GodotConvert for ConnectionStatus
§impl Hash for ConnectionStatus
impl Hash for ConnectionStatus
§impl PartialEq for ConnectionStatus
impl PartialEq for ConnectionStatus
§fn eq(&self, other: &ConnectionStatus) -> bool
fn eq(&self, other: &ConnectionStatus) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.§impl ToGodot for ConnectionStatus
impl ToGodot for ConnectionStatus
§fn to_godot(&self) -> <ConnectionStatus as GodotConvert>::Via
fn to_godot(&self) -> <ConnectionStatus as GodotConvert>::Via
Converts this type to the Godot type by reference, usually by cloning.
§fn into_godot(self) -> Self::Via
fn into_godot(self) -> Self::Via
Converts this type to the Godot type. Read more
§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ConnectionStatus
impl Eq for ConnectionStatus
impl StructuralPartialEq for ConnectionStatus
Auto Trait Implementations§
impl Freeze for ConnectionStatus
impl RefUnwindSafe for ConnectionStatus
impl Send for ConnectionStatus
impl Sync for ConnectionStatus
impl Unpin for ConnectionStatus
impl UnwindSafe for ConnectionStatus
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)