Expand description
Support for Godot native structures.
Native structures are a niche API in Godot. These are low-level data types that are passed as pointers to/from the engine.
In Rust, they are represented as #[repr(C)]
structs.
There is unfortunately not much official documentation available; you may need to look at Godot source code. Most users will not need native structures, as they are very specialized.
Structsยง
- Native structure; can be passed via pointer in APIs that are not exposed to GDScript.
- Native structure; can be passed via pointer in APIs that are not exposed to GDScript.
- Native structure; can be passed via pointer in APIs that are not exposed to GDScript.
- Native structure; can be passed via pointer in APIs that are not exposed to GDScript.
- Native structure; can be passed via pointer in APIs that are not exposed to GDScript.
- Native structure; can be passed via pointer in APIs that are not exposed to GDScript.
- Native structure; can be passed via pointer in APIs that are not exposed to GDScript.
- Native structure; can be passed via pointer in APIs that are not exposed to GDScript.
- Native structure; can be passed via pointer in APIs that are not exposed to GDScript.
- Native structure; can be passed via pointer in APIs that are not exposed to GDScript.
- Native structure; can be passed via pointer in APIs that are not exposed to GDScript.
- Native structure; can be passed via pointer in APIs that are not exposed to GDScript.
- Native structure; can be passed via pointer in APIs that are not exposed to GDScript.
- Native structure; can be passed via pointer in APIs that are not exposed to GDScript.