Struct godot::classes::native::AudioFrame
#[repr(C)]pub struct AudioFrame {
pub left: f32,
pub right: f32,
}
Expand description
Fields§
§left: f32
§right: f32
Trait Implementations§
§impl Clone for AudioFrame
impl Clone for AudioFrame
§fn clone(&self) -> AudioFrame
fn clone(&self) -> AudioFrame
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for AudioFrame
impl Debug for AudioFrame
§impl PartialEq for AudioFrame
impl PartialEq for AudioFrame
§fn eq(&self, other: &AudioFrame) -> bool
fn eq(&self, other: &AudioFrame) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for AudioFrame
Auto Trait Implementations§
impl Freeze for AudioFrame
impl RefUnwindSafe for AudioFrame
impl Send for AudioFrame
impl Sync for AudioFrame
impl Unpin for AudioFrame
impl UnwindSafe for AudioFrame
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)